Control mothership from docked ship
The idea behind this is to have a docked cockpit that you can then undock and use as a shuttle for landing on planets... or potentially use as an escape pod. The idea about how this would work is that you would have to connect the mothership core to the secondary core the same way like you would have to link wireless logic blocks. However, only only one core can be linked this way.
When the secondary core is docked, it will take over the role of the mothership core, the hotbar will switch to the same one as the mothership, and all systems on the docked ship will be inaccessible when in flight from the hotbar. This means, to undock the docked ship after attached to the mothership, you will have to use logic to trigger the undocking.
Hide some docked entities by default
Some docked entities on a ship or station only exist to be moved around by rails via logic. These objects are treated the same as docked ships in the entity lists and HUD currently, but they should be handled differently because nobody really needs to directly interact with these objects. So, I recommend that, if an entity only consists of hull, decorative, or logic blocks, and a rail docker, then it should be hidden from the HUD, and can't be "switched to" from another ship core (nothing is more annoying than accidentally undocking your elevator or door inside a seamless shaft). This will clean up the HUD when designing ships/stations with moving decorative or functional parts (like elevators).
The idea behind this is to have a docked cockpit that you can then undock and use as a shuttle for landing on planets... or potentially use as an escape pod. The idea about how this would work is that you would have to connect the mothership core to the secondary core the same way like you would have to link wireless logic blocks. However, only only one core can be linked this way.
When the secondary core is docked, it will take over the role of the mothership core, the hotbar will switch to the same one as the mothership, and all systems on the docked ship will be inaccessible when in flight from the hotbar. This means, to undock the docked ship after attached to the mothership, you will have to use logic to trigger the undocking.
Hide some docked entities by default
Some docked entities on a ship or station only exist to be moved around by rails via logic. These objects are treated the same as docked ships in the entity lists and HUD currently, but they should be handled differently because nobody really needs to directly interact with these objects. So, I recommend that, if an entity only consists of hull, decorative, or logic blocks, and a rail docker, then it should be hidden from the HUD, and can't be "switched to" from another ship core (nothing is more annoying than accidentally undocking your elevator or door inside a seamless shaft). This will clean up the HUD when designing ships/stations with moving decorative or functional parts (like elevators).