it has been a popular suggestion to add consumables to starmade for a long while. It has also always been popular to counter it, as being a reason to artificially add in an unwanted and wasteful development time for a hunger based mechanic.
there are however a counter for that argument as well, as the consumables do not actually need the Hunger mechanics to add a viable and gainful development time to an unpopular concept mechanic. They can add an actual reason to have them without the need to force you into using them. other games in the genre are heading towards the extreme survival and doing it n ways that do. starmade however can do this without doing so.
1. Why do we want or need them?
Well to answer this question we need to consider what exactly we do need.
Wouldn't it be nice to have a way to heal characters that was portable? we do sort of have one, in the form of the medical cabinet and supplies blocks. they can be placed on ships, and that makes them sort of portable. But, what if I could get a Medical Kit (a new meta item, that heals the player, but when used will be consumed.), and take it from an inventory storage version of this block IE re purpose the supplies block for this. if this was done, I now have this meta item which I can now carry around, and use when, and where, I need it. and I can do this without having to take my ship into danger to heal myself.
this means we can add in the reason to have a consumable item in the game, without forcing players to use them. hunger for food could then be an optional thing added later on, this way at the least we can have this item in the game for now and the rest of the concept can develop as needed.
there are however a counter for that argument as well, as the consumables do not actually need the Hunger mechanics to add a viable and gainful development time to an unpopular concept mechanic. They can add an actual reason to have them without the need to force you into using them. other games in the genre are heading towards the extreme survival and doing it n ways that do. starmade however can do this without doing so.
1. Why do we want or need them?
Well to answer this question we need to consider what exactly we do need.
Wouldn't it be nice to have a way to heal characters that was portable? we do sort of have one, in the form of the medical cabinet and supplies blocks. they can be placed on ships, and that makes them sort of portable. But, what if I could get a Medical Kit (a new meta item, that heals the player, but when used will be consumed.), and take it from an inventory storage version of this block IE re purpose the supplies block for this. if this was done, I now have this meta item which I can now carry around, and use when, and where, I need it. and I can do this without having to take my ship into danger to heal myself.
this means we can add in the reason to have a consumable item in the game, without forcing players to use them. hunger for food could then be an optional thing added later on, this way at the least we can have this item in the game for now and the rest of the concept can develop as needed.