Constant crashing making game nearly impossible (Log Attached)

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    Recently, I have started encountering a serious issue with Starmade that is making it nearly impossible to accomplish anything. At LEAST once per day, I have to create an entirely new world and import my current project via blueprint because Starmade decides it can no longer open my previous world without crashing. There seems to be no rhyme or reason to this. Just a little while ago I logged on, was about to start working on my Logic Core, and got called away. So I shut down, attended to my tasks, and then returned to boot up the game again. Only now, suddenly and for no apparent reason, the game decided that it COULDN'T open that world. AGAIN.

    Whenever this happens, I end up permanently locked out of a world that will instantly crash my game if I ever try to access it again and I have to start over. This happens so regularly that it's quickly becoming impossible for me to make any significant progress in building anything.
    I really enjoy this game, and I'd really love to be able to actually play it again. This is getting ridiculous. :(
     

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    nightrune

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    That sounds awful. Have you ever played on any of the dev builds recently? and what is recent? In the last two weeks? the last month?

    What I meant to say is it only one world? and only after a specific update? Or has the constant crashing happen more now then it did?

    EDIT: Second paragraph
     
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    Looks like the game cant reopen saved entities - where id the game located on your hard drive? I'ts best to have it directly under [DRIVELETTER]:/Starmade/ to allow maximum character count on saved entities.
    Check that your starmade folder is no 'read only' too.

    TL:DR;
    Move starmade to root of your hard drive/ssd
    Make sure folder is not read only.
     

    nightrune

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    Looks like the game cant reopen saved entities - where id the game located on your hard drive? I'ts best to have it directly under [DRIVELETTER]:/Starmade/ to allow maximum character count on saved entities.
    Check that your starmade folder is no 'read only' too.

    TL:DR;
    Move starmade to root of your hard drive/ssd
    Make sure folder is not read only.
    Those errors don't look like they started the null pointer earlier in the file.
    This seems to be the main culprit

    Code:
    [2017-02-08 04:57:32] DEBUG INIT: RECORD ALL BLOCKS: false
    [2017-02-08 04:57:32] [WARPOUT] took up from current grav up (1.9106855E-15, 1.0, -4.371139E-8)
    [2017-02-08 04:57:32] [KINEMATIC] Client(1) WARPING OUT OF COLLISION START for PlayerCharacter[(ENTITY_PLAYERCHARACTER_Spiff)(146)]: FROM (-4.63678, -7.212659, 35.14522); (-4.63678, -7.212659, 35.14522)
    [2017-02-08 04:57:32] [WARPING OT OF COLLISION][CHECK_SINGLE] HIT -> cannot spawn here!! (-4.63678, -7.212659, 35.14522)
    [2017-02-08 04:57:32] [WARPING OT OF COLLISION][CHECK_SINGLE] HIT -> cannot spawn here!! (-4.63678, -6.212659, 35.14522)
    [2017-02-08 04:57:32] [WARPING OT OF COLLISION][CHECK WARP] NOHIT -> can spawn here!! (-4.63678, -7.212659, 34.14522); Client(1)
    [2017-02-08 04:57:32] [PLAYERCHARACTER][ONPHYSICSADD][Client(1)] WARPING OUT OF COLLISION: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Spiff)(146)]: (-4.63678, -7.212659, 35.14522) -> (-4.63678, -7.212659, 34.14522)
    [2017-02-08 04:57:32] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Spiff)(146)] Client(1) starting gravity change: (-4.63678, -7.212659, 34.14522)
    [2017-02-08 04:57:32] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Spiff)(146)] INITIALIZING GRAVITY FOR Ship[New Logic Core mk3_1486504526494rl1](14)
    [2017-02-08 04:57:32] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_Spiff)(146)] gravity to: [WARNING] UNKNOWN SIDE -1
    [2017-02-08 04:57:32] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Spiff)(146)] Client(1) starting gravity change DONE: source: Ship[New Logic Core mk3_1486504526494rl1](14) origin: (-4.63678, -7.212659, 34.14522)
    [2017-02-08 04:57:32] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Spiff)(146)] FLAG changed gravity on Client(1) Ship[New Logic Core mk3_1486504526494rl1](14) -> (0.0, 0.0, 0.0)
    [2017-02-08 04:57:32] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Spiff)(146)] Client(1) starting gravity change: (-4.63678, -7.212659, 34.14522)
    [2017-02-08 04:57:32] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Spiff)(146)] INITIALIZING GRAVITY FOR Ship[New Logic Core mk3_1486504526494rl1](14)
    [2017-02-08 04:57:32] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_Spiff)(146)] gravity to: [WARNING] UNKNOWN SIDE -1
    [2017-02-08 04:57:32] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Spiff)(146)] Client(1) starting gravity change DONE: source: Ship[New Logic Core mk3_1486504526494rl1](14) origin: (-4.63678, -7.212659, 34.14522)
    [2017-02-08 04:57:32] [CLIENT][CHARACTER] We hit something: SpaceStation[ENTITY_SPACESTATION_Spiff_1486505258015(7)]; contacts 1 in alignment or gravity that is not the source. Ending alignment/gravity for PlayerCharacter[(ENTITY_PLAYERCHARACTER_Spiff)(146)]
    [2017-02-08 04:57:32] [CLIENT][POPUP] ERROR: Gravity sensors detected different structure.
    Press 'UP' to deactivate current gravity!
    [2017-02-08 04:57:32] [GHOST-OBJECT] SWEEP TEST TIME: 83
    [2017-02-08 04:57:32] [GHOST-OBJECT] SWEEP TEST TIME: 396
    [2017-02-08 04:57:32] [UNIVERSE] WARNING: Sector UPDATE took 419; sectors updated: 28
    [2017-02-08 04:57:32] [SERVER][UPDATE] WARNING: UNIVERSE update took 419
    [2017-02-08 04:57:32] [GHOST-OBJECT] SWEEP TEST TIME: 625
    [2017-02-08 04:57:32] [CLIENT][POPUP] INFO: If you are stuck in a block,
    press UP.
    Time left to use this: 3 sec
    [2017-02-08 04:57:32] [CLIENT-CONTROLLER][WARNING] state update took 791ms
    [2017-02-08 04:57:32] [CLIENT] WARNING: Physics took 757
    [2017-02-08 04:57:32] GLFRAME processErrorDialogException()
    [2017-02-08 04:57:32] java.lang.NullPointerException
    [2017-02-08 04:57:32]     at obfuscated.aHw.e_(SourceFile:180)
    [2017-02-08 04:57:32]     at obfuscated.aHa.e_(SourceFile:128)
    [2017-02-08 04:57:32]     at obfuscated.hv.e(SourceFile:1732)
    [2017-02-08 04:57:32]     at obfuscated.hP.e_(SourceFile:415)
    [2017-02-08 04:57:32]     at obfuscated.hq.e(SourceFile:562)
    [2017-02-08 04:57:32]     at obfuscated.hq.e_(SourceFile:438)
    [2017-02-08 04:57:32]     at obfuscated.aEN.g(SourceFile:546)
    [2017-02-08 04:57:32]     at obfuscated.aEN.a(SourceFile:686)
    [2017-02-08 04:57:32]     at obfuscated.aET.b(SourceFile:661)
    [2017-02-08 04:57:32]     at obfuscated.U.e(SourceFile:956)
    [2017-02-08 04:57:32]     at org.schema.game.common.Starter.startMainMenu(SourceFile:1435)
    [2017-02-08 04:57:32]     at org.schema.game.common.Starter.main(SourceFile:980)
     
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    Those errors don't look like they started the null pointer earlier in the file.
    This seems to be the main culprit

    Code:
    [2017-02-08 04:57:32] DEBUG INIT: RECORD ALL BLOCKS: false
    [2017-02-08 04:57:32] [WARPOUT] took up from current grav up (1.9106855E-15, 1.0, -4.371139E-8)
    [2017-02-08 04:57:32] [KINEMATIC] Client(1) WARPING OUT OF COLLISION START for PlayerCharacter[(ENTITY_PLAYERCHARACTER_Spiff)(146)]: FROM (-4.63678, -7.212659, 35.14522); (-4.63678, -7.212659, 35.14522)
    [2017-02-08 04:57:32] [WARPING OT OF COLLISION][CHECK_SINGLE] HIT -> cannot spawn here!! (-4.63678, -7.212659, 35.14522)
    [2017-02-08 04:57:32] [WARPING OT OF COLLISION][CHECK_SINGLE] HIT -> cannot spawn here!! (-4.63678, -6.212659, 35.14522)
    [2017-02-08 04:57:32] [WARPING OT OF COLLISION][CHECK WARP] NOHIT -> can spawn here!! (-4.63678, -7.212659, 34.14522); Client(1)
    [2017-02-08 04:57:32] [PLAYERCHARACTER][ONPHYSICSADD][Client(1)] WARPING OUT OF COLLISION: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Spiff)(146)]: (-4.63678, -7.212659, 35.14522) -> (-4.63678, -7.212659, 34.14522)
    [2017-02-08 04:57:32] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Spiff)(146)] Client(1) starting gravity change: (-4.63678, -7.212659, 34.14522)
    [2017-02-08 04:57:32] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Spiff)(146)] INITIALIZING GRAVITY FOR Ship[New Logic Core mk3_1486504526494rl1](14)
    [2017-02-08 04:57:32] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_Spiff)(146)] gravity to: [WARNING] UNKNOWN SIDE -1
    [2017-02-08 04:57:32] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Spiff)(146)] Client(1) starting gravity change DONE: source: Ship[New Logic Core mk3_1486504526494rl1](14) origin: (-4.63678, -7.212659, 34.14522)
    [2017-02-08 04:57:32] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Spiff)(146)] FLAG changed gravity on Client(1) Ship[New Logic Core mk3_1486504526494rl1](14) -> (0.0, 0.0, 0.0)
    [2017-02-08 04:57:32] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Spiff)(146)] Client(1) starting gravity change: (-4.63678, -7.212659, 34.14522)
    [2017-02-08 04:57:32] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Spiff)(146)] INITIALIZING GRAVITY FOR Ship[New Logic Core mk3_1486504526494rl1](14)
    [2017-02-08 04:57:32] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_Spiff)(146)] gravity to: [WARNING] UNKNOWN SIDE -1
    [2017-02-08 04:57:32] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Spiff)(146)] Client(1) starting gravity change DONE: source: Ship[New Logic Core mk3_1486504526494rl1](14) origin: (-4.63678, -7.212659, 34.14522)
    [2017-02-08 04:57:32] [CLIENT][CHARACTER] We hit something: SpaceStation[ENTITY_SPACESTATION_Spiff_1486505258015(7)]; contacts 1 in alignment or gravity that is not the source. Ending alignment/gravity for PlayerCharacter[(ENTITY_PLAYERCHARACTER_Spiff)(146)]
    [2017-02-08 04:57:32] [CLIENT][POPUP] ERROR: Gravity sensors detected different structure.
    Press 'UP' to deactivate current gravity!
    [2017-02-08 04:57:32] [GHOST-OBJECT] SWEEP TEST TIME: 83
    [2017-02-08 04:57:32] [GHOST-OBJECT] SWEEP TEST TIME: 396
    [2017-02-08 04:57:32] [UNIVERSE] WARNING: Sector UPDATE took 419; sectors updated: 28
    [2017-02-08 04:57:32] [SERVER][UPDATE] WARNING: UNIVERSE update took 419
    [2017-02-08 04:57:32] [GHOST-OBJECT] SWEEP TEST TIME: 625
    [2017-02-08 04:57:32] [CLIENT][POPUP] INFO: If you are stuck in a block,
    press UP.
    Time left to use this: 3 sec
    [2017-02-08 04:57:32] [CLIENT-CONTROLLER][WARNING] state update took 791ms
    [2017-02-08 04:57:32] [CLIENT] WARNING: Physics took 757
    [2017-02-08 04:57:32] GLFRAME processErrorDialogException()
    [2017-02-08 04:57:32] java.lang.NullPointerException
    [2017-02-08 04:57:32]     at obfuscated.aHw.e_(SourceFile:180)
    [2017-02-08 04:57:32]     at obfuscated.aHa.e_(SourceFile:128)
    [2017-02-08 04:57:32]     at obfuscated.hv.e(SourceFile:1732)
    [2017-02-08 04:57:32]     at obfuscated.hP.e_(SourceFile:415)
    [2017-02-08 04:57:32]     at obfuscated.hq.e(SourceFile:562)
    [2017-02-08 04:57:32]     at obfuscated.hq.e_(SourceFile:438)
    [2017-02-08 04:57:32]     at obfuscated.aEN.g(SourceFile:546)
    [2017-02-08 04:57:32]     at obfuscated.aEN.a(SourceFile:686)
    [2017-02-08 04:57:32]     at obfuscated.aET.b(SourceFile:661)
    [2017-02-08 04:57:32]     at obfuscated.U.e(SourceFile:956)
    [2017-02-08 04:57:32]     at org.schema.game.common.Starter.startMainMenu(SourceFile:1435)
    [2017-02-08 04:57:32]     at org.schema.game.common.Starter.main(SourceFile:980)
    Gotta be honest, I have no idea what that means. :/

    That sounds awful. Have you ever played on any of the dev builds recently? and what is recent? In the last two weeks? the last month?

    What I meant to say is it only one world? and only after a specific update? Or has the constant crashing happen more now then it did?

    EDIT: Second paragraph
    So I've never played the Dev build. I always play single player, on the latest recommended build.

    It's not one specific world. It's dozens. In a row. I do a bit of work on my ship. Game crashes. I have to start a new world. Load in the last blueprint I made, and sigh at the lost work. Catch back up, save, log out, come back to a game that won't open and have to start another new world...
     

    nightrune

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    How much memory do you have devoted to the game? I'm not sure its a memory error but its good to check.