I really like the idea of the Shipyard constructing a ship over time. I don't know how I feel about it having a limited size it can build, though. Also, I think it would be neat if you could fly a junked up ship into the yard and have them repair it to how it's blueprint says it should look. One of my biggest time-sinks is repairing damage after a battle; why replace my ship when I can just patch it up?
I think I would like to add to the list a Research Lab, Xenological Zoo, or Terraformist of some sort. Why would a manufacturing plant be turning out piles of dirt, grass, and flowers?
I'm also a big fan of having multiple in-game AI-run factions, especially if they ally with players against other AI factions allied with different players. "Look Jimmy, it's not that I want my faction to go to war with your faction, but I'll get a discount with this company if I blow up the store you usually use. Sorry."
I think I would like to add to the list a Research Lab, Xenological Zoo, or Terraformist of some sort. Why would a manufacturing plant be turning out piles of dirt, grass, and flowers?
I'm also a big fan of having multiple in-game AI-run factions, especially if they ally with players against other AI factions allied with different players. "Look Jimmy, it's not that I want my faction to go to war with your faction, but I'll get a discount with this company if I blow up the store you usually use. Sorry."