Over in the "Limit NPC Empire Sight" thread the idea of having some kind of communication jammer that would stop NPCs from reporting that they'd been attacked (and hence prevent the faction from going to war with you) came up, but it would be of really limited use if thats all it did. After all, it wouldn't do anything against players who could just hop on faction chat and call for help that way.
But...
What if we had comm jammers that could disrupt inter-vessel commands to AI? Aka, fleet order blocking?
Much like we have jump inhibitors to prevent a ship from jumping out of combat that can be used to lay traps, I'm picturing a Comm Jammer as being similar. A carrier or a fleet jumps into an ambush, and a powerful enough comm jammer would actively prevent the fleet commander from issuing any fleet commands to their other ships.
It wouldn't be that great right now, as fleet commands are pretty limited, but considering that we're told that more detailed and precise commands are coming (like being able to have sub-fleets you can order around independently, possibly to specify multiple different independent targets), the ability to disrupt that fine tuned control could be quite useful.
But...
What if we had comm jammers that could disrupt inter-vessel commands to AI? Aka, fleet order blocking?
Much like we have jump inhibitors to prevent a ship from jumping out of combat that can be used to lay traps, I'm picturing a Comm Jammer as being similar. A carrier or a fleet jumps into an ambush, and a powerful enough comm jammer would actively prevent the fleet commander from issuing any fleet commands to their other ships.
It wouldn't be that great right now, as fleet commands are pretty limited, but considering that we're told that more detailed and precise commands are coming (like being able to have sub-fleets you can order around independently, possibly to specify multiple different independent targets), the ability to disrupt that fine tuned control could be quite useful.