So I know Command Chairs are a goal in this game, but they probably wont be here for a while because there are more important things to work on. But In my opinion chairs should be top priority because that's where a the whole "build a spaceship" turns into "then fly your spaceship." Right now nothing breaks immersion for me more than having non functional bridges/cockpits, and instead having to make a core room the first part of your ship.
I and many other players have gotten around this by making the first few blocks of any new ship the "chair", where we can sit and access the core while feeling like its an actual bridge/cockpit, instead of a core room deep in the bowels of a ship with only role-play blocks to add function. But the problem with this is that you have to (normally) plan your whole build before you can even finish making that chair to determine where everything will go:
How the bridge will lead into the rest of the ship, how to make your hallways because those will have to be made first now, what the exact shape of the ship will look like,how you'll need to limit your creativity by making sure none of your new ship will block your bridge view (because the core has already been placed down.)
Its just not fun the way it is now. Walking into your ship and piloting it should be smooth and have a sci fi feel. Where there's a real location needed to control the ship, and a separate location to protect the core. Adding chairs wont affect the players who love core rooms either because they can still enter through the core. I hate having to plan my whole build before I can even start. I can use copy paste for small ships but it is crazy annoying to use it for core placement on large ships.
So here is my proposed alternative until we get chairs: Connecting a faction permission module to a build block will let you press Z and enter unrestricted flight mode.
And/Or make it so you can move your paste selection with the arrow keys instead of having to click on a block. Right now to copy paste anything that's not square you have to build elaborate lines to determine where your paste will end up, paste it, press undo and edit your line, repeat until you get it right. With lots of flying back and forth if its a large build.
One other thing id like is non physical camera blocks. This is really not a big deal for most ships but when you try to build small novelty ships which is my favourite thing to do it can be a pain to fit the camera in, while still being able to sit in your wedge and not take up too much room. Right now im trying to make a small space car, only 3x4 interior space with 5 seats. Im going to have to sacrifice either: a side door or one of the front seats. If cameras were non physical and let you sit inside of them it would be amazing. This doesn't really affect anyone and once command chairs are here this will be a non issue but it would be nice anyways. You could make hallway cameras with out being obvious, and put down more aesthetic cameras on your ship without them looking out of place. They would still need to be destructible of course.
What are your thoughts? In short: Better copy paste, ghost cameras, command chair substitute.
I and many other players have gotten around this by making the first few blocks of any new ship the "chair", where we can sit and access the core while feeling like its an actual bridge/cockpit, instead of a core room deep in the bowels of a ship with only role-play blocks to add function. But the problem with this is that you have to (normally) plan your whole build before you can even finish making that chair to determine where everything will go:
How the bridge will lead into the rest of the ship, how to make your hallways because those will have to be made first now, what the exact shape of the ship will look like,how you'll need to limit your creativity by making sure none of your new ship will block your bridge view (because the core has already been placed down.)
Its just not fun the way it is now. Walking into your ship and piloting it should be smooth and have a sci fi feel. Where there's a real location needed to control the ship, and a separate location to protect the core. Adding chairs wont affect the players who love core rooms either because they can still enter through the core. I hate having to plan my whole build before I can even start. I can use copy paste for small ships but it is crazy annoying to use it for core placement on large ships.
So here is my proposed alternative until we get chairs: Connecting a faction permission module to a build block will let you press Z and enter unrestricted flight mode.
And/Or make it so you can move your paste selection with the arrow keys instead of having to click on a block. Right now to copy paste anything that's not square you have to build elaborate lines to determine where your paste will end up, paste it, press undo and edit your line, repeat until you get it right. With lots of flying back and forth if its a large build.
One other thing id like is non physical camera blocks. This is really not a big deal for most ships but when you try to build small novelty ships which is my favourite thing to do it can be a pain to fit the camera in, while still being able to sit in your wedge and not take up too much room. Right now im trying to make a small space car, only 3x4 interior space with 5 seats. Im going to have to sacrifice either: a side door or one of the front seats. If cameras were non physical and let you sit inside of them it would be amazing. This doesn't really affect anyone and once command chairs are here this will be a non issue but it would be nice anyways. You could make hallway cameras with out being obvious, and put down more aesthetic cameras on your ship without them looking out of place. They would still need to be destructible of course.
What are your thoughts? In short: Better copy paste, ghost cameras, command chair substitute.