- Joined
- Jun 26, 2014
- Messages
- 20
- Reaction score
- 4
I completely agree.. collisions need a major overhaul.. I first noticed this in the config ages again and it said about collision damage and i assumed this would be damage for high speed impacts.. i tried pushing an asteroid around at a very low speed like i usually did before i turned on the collisions.. and my ship tore to pieces O_O
"Wait.. what?! ... dafaq?" *tries again with another ship* "... really? lol, i hope they fix this thing soon.." *turns setting back off*
There just needs to be a few new things.. A minimum collision value so that collisions are only calculated when at X speed or higher.. Even so it needs to calculate the motion of both objects, the speed and mass of each to test whether these two objects will actually damage eachother.. Otherwise, with collisions on, nudging asteroids or ships is impossibru [DOUBLEPOST=1411160494,1411159896][/DOUBLEPOST]
"Wait.. what?! ... dafaq?" *tries again with another ship* "... really? lol, i hope they fix this thing soon.." *turns setting back off*
There just needs to be a few new things.. A minimum collision value so that collisions are only calculated when at X speed or higher.. Even so it needs to calculate the motion of both objects, the speed and mass of each to test whether these two objects will actually damage eachother.. Otherwise, with collisions on, nudging asteroids or ships is impossibru [DOUBLEPOST=1411160494,1411159896][/DOUBLEPOST]
It would be even better if it calculated the shields too, and if the collision exceeded the shields capacity then it'd down the shields and the remaining collision damage will damage the blocks.. This would also make another great feature as some players could create "ramming ships" with a really high shield capacity designed to withstand massive impacts on other ships.. and as the other ship would have less shields then the "ramming ships", it would suffer massive collision damage if it's not fast enough to evade the other ship's hits..... calculating the mass behind the colliding block, and perhaps some calculations including the armor, too?