Airbags
You probably don\'t want huge chunks to go missing if you accidentally whing an asteroid, as cool as that might be. Lose a flat percentage of your shields per violent collision to still discourage long grinding collisions but be somewhat forgiving to new pilots. If both colliding objects are shielded then the lower-mass one loses shields much faster so there\'s a windshield vs bug effect and to discourage cheesy tactics.
Unshielded blocks involved in forceful collisions go pow and suffer massive damage. If the unshielded object is a ship, the core also takes just a bit of damage from the force of the collision so no griefing lances.
You could, of course, steamroll tiny noob ships using your colossal and shielded spaceplow - if the smaller and much more maneuverable ship will sit still and let you do that to them. Outside of spawn this will be perfect.
Inside of spawn you want a completely utterly safe parking lot/starting area that is free from spaceplows and where it is absolutely impossible to bump people out of the sector. So, noclip. Everything in that sector just phases through everything else. It would look silly at times but it would be so much more playable.
While I\'m dreaming, I\'d also like a \"cushion field\" block designed to greatly reduce or turn off collision damage for stations and planets it is attached to. Why? Imagine this, only the garage is your faction home and the car is your mothership. We don\'t want that.