So, I've read a few threads about people's ideas for collisions but I haven't seen many staff responses addressing my concern. Are there plans to make collision ineffective while shields are up? While similarly sized vessels, this wouldn't matter much, but small ships (fighters) ramming into much larger ships (titans, I believe the colloquialism is), obviously it would make a huge difference. X-wing versus Deathstar type thing.
Will mass come into play? Small arms fire against armored tanks and transports for this example. The most powerful pistol is laughably underpowered when fired at an Abrams, for example, is completely ineffective. I was flying a little ship around a WIP and crashed across it's hull, making a large scar I had to repair. I now know I can turn it off, but I am just curious what the overall plan is for that feature.
If anyone can point me in the right direction, I would deeply appreciate it.
Will mass come into play? Small arms fire against armored tanks and transports for this example. The most powerful pistol is laughably underpowered when fired at an Abrams, for example, is completely ineffective. I was flying a little ship around a WIP and crashed across it's hull, making a large scar I had to repair. I now know I can turn it off, but I am just curious what the overall plan is for that feature.
If anyone can point me in the right direction, I would deeply appreciate it.