In some sense a universe must have villains in order for conflict be fun and engaging. This becomes hard for starmade because so many people want to build in peace and quiet. Yet villains are there to try and disrupt the normal order of things. If too many people are playing the bad guys people quit the servers. My question is how do you formulate a faction of villains without destroying your player base? What rules morals must an evil faction have so as to make the game fun without causing grief?
[DOUBLEPOST=1453431259,1453430997][/DOUBLEPOST]My thoughts on this are:
Collection of ideas so far:
[DOUBLEPOST=1453431259,1453430997][/DOUBLEPOST]My thoughts on this are:
- there must be a way to lose that is fun.
- griefing needs to be defined as to define weapons that can be used by evil factions
- there has to be a reason for conflict
Collection of ideas so far:
- Villainry must stay in game.
- Rules apply only to PvP and survival servers. PvE doesn't really matter here.
- Fresh spawns cannot be harassed
- Players must be online to be raided
- extortion is allowed but once "protection" payments are made players must be left alone.
Last edited: