Currently the cloaking device in StarMade is to power hungry, and isn't any fun to use. In any other Sci Fi genre just about any ship can be fitted with a cloaking device and it renders the ship invisible to the human eye, and most sensors.
Consequences for using a cloaking devices in the following genres:
Star Trek:
1) No shields
2) No Warp (dependent on situation)
3) No Weapons
4) On the Defiant it affective the ablative armor system. (DS9: Past Tense Part 1)
5) For the Federation it breaks a Treaty
Star Wars:
1) cloak worked both ways, IE. the ship became blind.
Eve On-line:
1) No entity within 2Ks
2) No targeting
3) Very low speed and maneuverability
4) No Jump
5) No activation of any modules
6) No docking
7) it takes up to 30 seconds to use targeting after de-cloak
Even in real life, submarines do this when they go "Silent":
1) No engines, switch to batteries, and electric motors
2) All systems that make noise are turned off. The air gets pretty stuffy.
3) No talking, every body has to whisper, and can't make any noise.
Proposals for StarMade: (Please discuss possible alternatives)
1) No other systems can be active. Basically all computers get deactivated. ( passive and active systems)
2) No Shield Capacitors (shield charge goes to zero or gets frozen in place)
3) No Power Capacitors (power charge goes to zero or gets frozen in place)
3) Very low speed and maneuverability
Less Popular possibilities
- Upon de-cloaking, shields and power have to recharge from zero, and weapons must wait to reload.
- or maybe a .5 to 2 minute cool down for all systems after de-cloaking?
- possibly any non-cloaked entity within 200m will cause cloak to fail?
- maybe even disable chat while cloaked?
Implications:
1) Ships designed for cloaking will have to decide if they want armor to compensate for lack of shields, which will further reduce their maneuverability.
2) Nuke missiles will take 2 minutes before they are usable after de-cloaking.
3) Any weapons that take a ton of energy will have to wait for capacitors to charge.
4) It will take a while to charge jump drive after de-cloaking.
Thoughts?
Consequences for using a cloaking devices in the following genres:
Star Trek:
1) No shields
2) No Warp (dependent on situation)
3) No Weapons
4) On the Defiant it affective the ablative armor system. (DS9: Past Tense Part 1)
5) For the Federation it breaks a Treaty
Star Wars:
1) cloak worked both ways, IE. the ship became blind.
Eve On-line:
1) No entity within 2Ks
2) No targeting
3) Very low speed and maneuverability
4) No Jump
5) No activation of any modules
6) No docking
7) it takes up to 30 seconds to use targeting after de-cloak
Even in real life, submarines do this when they go "Silent":
1) No engines, switch to batteries, and electric motors
2) All systems that make noise are turned off. The air gets pretty stuffy.
3) No talking, every body has to whisper, and can't make any noise.
Proposals for StarMade: (Please discuss possible alternatives)
1) No other systems can be active. Basically all computers get deactivated. ( passive and active systems)
2) No Shield Capacitors (shield charge goes to zero or gets frozen in place)
3) No Power Capacitors (power charge goes to zero or gets frozen in place)
3) Very low speed and maneuverability
Less Popular possibilities
- Upon de-cloaking, shields and power have to recharge from zero, and weapons must wait to reload.
- or maybe a .5 to 2 minute cool down for all systems after de-cloaking?
- possibly any non-cloaked entity within 200m will cause cloak to fail?
- maybe even disable chat while cloaked?
Implications:
1) Ships designed for cloaking will have to decide if they want armor to compensate for lack of shields, which will further reduce their maneuverability.
2) Nuke missiles will take 2 minutes before they are usable after de-cloaking.
3) Any weapons that take a ton of energy will have to wait for capacitors to charge.
4) It will take a while to charge jump drive after de-cloaking.
Thoughts?
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