- Joined
- Feb 18, 2014
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I think this would be a good thing to implement, especially for larger ships. Granted there will be the whole, "Let make an entire fleet of perma cloaked ships", debate but I still think this is very doable.
For cloaking e/sec reduction the formula could be somthing like this:
-E/sec reduction = (((number of cloaking blocks - 1) ^ 1.5) *.01) / number of groups of cloaking blocks
This equation would also have a cap on it. If the output is greater than or equal to 50.00, set it to 50.00, so the max it will reduce is 50%
For jamming e/sec reduction the formula could be something like this:
-E/sec reduction = (((number of jamming blocks - 2) ^ 1.25) *.01) / number of groups of jamming blocks
This equation would also have a cap on it. If the output is great than or equal to 25.00, set it to 25.00, so the max it will reduce is 50%.
I think these are reasonable equations because for very large ships, you would have to get 400-600 blocks of each in singular groups in order for it to be effective, which is a good chunk of space.
Thanks for looking and any feedback or better equations would be awesome. Lets find a good balance to make this a reality for the game.
For cloaking e/sec reduction the formula could be somthing like this:
-E/sec reduction = (((number of cloaking blocks - 1) ^ 1.5) *.01) / number of groups of cloaking blocks
This equation would also have a cap on it. If the output is greater than or equal to 50.00, set it to 50.00, so the max it will reduce is 50%
For jamming e/sec reduction the formula could be something like this:
-E/sec reduction = (((number of jamming blocks - 2) ^ 1.25) *.01) / number of groups of jamming blocks
This equation would also have a cap on it. If the output is great than or equal to 25.00, set it to 25.00, so the max it will reduce is 50%.
I think these are reasonable equations because for very large ships, you would have to get 400-600 blocks of each in singular groups in order for it to be effective, which is a good chunk of space.
Thanks for looking and any feedback or better equations would be awesome. Lets find a good balance to make this a reality for the game.