Citidel Mass effect?

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    How long do you think
    to construct a "1:1" scale citidel of mass effect? with all the features?
    or is it even possible?

    ??
     
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    have turrets zones big enough for the wards to close. Nor elevators that go down. Nor insectoids going around typing on keyboards.

    I don\'t think you could ever finish all features. It\'d be one hell of a huge ass ghost-town though.
     
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    lol I have some Massive undertakings planned ahead.. but really? lol that thing... like... I dont even want to think of how many sectors it would take up.... BUT... in all honesty.. im sure you could get a skeliton of it up in.... maybe... 1 week - 1 month depending on how many people help you and if you use the symetry tools.. but again.. it would be massive.. as well as un-used... and laggy XD
     
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    I say build it as best as you can. Don\'t worry too much about Wards closing as in the games, but instead think out of the box. Try using masses of Plexidoors for a similar \'closing when danger\' effect. To make a Citadel in Starmade, you probably will need to make allowances for how far players can see until blocks go invisible, how big an area can be on a server before it seems hopelessly empty even at full capacity of people on there, and most importantly, how it should look despite the limitations we have. I highly recommend you try to do it though, and focus more on the features of the Citadel being there irregardless of the look.

    so, what so we need?

    first off, the Core/etc if A Station would likely be near the docking area to ensure ships do not attempt to crash into wherever you would otherwise place it. You will need multiple docking zones for different classes of ships. You will need to experiment how to properly mark off the docking zones to ensure clearly that certain sized ships only try to dock in certain zones.

    bear in mind that certain factions would have adapted or taken over parts of the Citadel, creating districts and neighbourhoods in which that species or faction dominates, creating a unique visual style to it.

    Where possible, I would recommend that the Citadel is big enough to envelope a shop, thus ensuring that there is a possible trading area in it, using the game mechanics to allow it.

    you will need to think of unique visual styles that fit within e overall structure.

    difficult, but not impossible.

    One thing to bear in mind that it will need to be big enough that a small shuttle based (a docked core) transit system would be needed to be installed, to be true to the Citadel\'s size.

    a lot of the Presidium area is high mass, decorative, with water fountains and trees, so that\'s something to consider...



    anothher important consideration is that the Citadel seems to have no weapons systems of its own: it is built as a defensive structure upon which armed ships would guard against agressors. Essentially, it is the space version of a castle without any built in cannons or turrets in it: it simply has a lot of swordsmen (fighter ships) and bowmen (long range sniper missile ships) and ballista controllers (heavy missile ships) on it. This is lucky for us as it means that there is no reason to have many in-game turrets except maybe a couple here and there to reinforce weak spots in the design.

    lighting will be key, I feel. One thing Bioware got right in the design was how colour affects mood. In the more seedy areas, the Citadel has more reds, more natural colours, implying decay, and the lack of artificial controls.in the high wealth districs, things are more artificially uniform and more often than not, blue with white stripes, implying law and order.



    for Keepers, I recommend little structures with Bobby AI faces on them. This is your Citadel, and there\'s no need for your servants to be organic things when we have a block with a face on it that permits a lore that merges Mass Effect with Isaac Asimov\'s work if we can.



    So, in time? I would say three months dedicated non-stop, planned work with a group of ten people working according to a pre-planned design brief, but working off the cuff on your own with other things going in in your life, I would say two years, due to the sheer size and detail needed to make it as awesome as it could be.
     
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    If every StarMade player out there knew exactly how to build it and helped, it might only take a week.

    Alone, you would never finish it. It\'s just too big.
     
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    Some guy is making a star wars ship and the game can\'t render one end when it\'s working on the opposite one, so imagine the citadel 1:1

    The game could probably not render the whole Presidium visible at once, so you\'d never actually see the Citadel by more than fragments.

    I\'d recommend him to turn down the scale a little, it\'s not like you\'ll have millions of players inhabbitting it either, after all.
     
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    citidel is impossible, thats it xD

    i\'m not planning on doing it..A BIG NO xD i need immortality if i want to do it xD

    and doing something that takes 5 years or more is insane :))



    or maybe if someone make a blueprint, every star made player can do it (doubt it)..
     
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    Well, it you do it in parts, and start from the council chambers and cut it up, you can take making the presidium exterior down to a few weeks, then making the wards should be fine if you make one and find a way to dock it, it shouldn\'t take many weeks, but that\'s to make the exterior, you will have a hell of a time making it. Wouldn\'t take to long if you got a server full of people to help you furnish it.
     
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    it is about 44km long and 12 km in diameter according to the wiki so it would take a very long time. you also have to remember you only see a tiny portion of the citadel in all the games and even if you work out how big they are you still have to work out where they are but it would be very awsome to see