Cinematic Stars Screenshots!

    Joined
    May 26, 2013
    Messages
    1,176
    Reaction score
    939
    • Legacy Citizen 7
    • Modder
    • Top Forum Contributor
    So after having some serious withdrawals from not having Firey Balls of Fire working properly, I decided to 'fix' the default shaders.
    I upped the sample count to 350, removed the whitewall glare, and allowed the god-rays to project across the entire screen.

    I'm still tweaking it to try and make it perfect, but since this is a screenshot thread, have some screenshots! :D

    It should be said that this absolutely brutalises performace.
    I go from 600+fps without bloom to about 50 with this shader active, and having no entities loaded.
    This is not designed for gameplay. This is designed for screenshots. xD

    Get the shader here:
    Cinematic Stars


    Current version:

    Older versions:


     
    Last edited:
    Joined
    Jan 22, 2014
    Messages
    1,047
    Reaction score
    299
    I'm guessing the godrays are the major performance drawback, so if you decrease them, it would be better performance wise? I'm rather intrigued because the star retains its color when obstructed (which is not true for vanilla stars, sadly).
     
    Joined
    May 26, 2013
    Messages
    1,176
    Reaction score
    939
    • Legacy Citizen 7
    • Modder
    • Top Forum Contributor
    I'm guessing the godrays are the major performance drawback
    The drawback is actually the sample count. If I lower it to the default 30, it runs much faster, but the god-rays become very rough. As in, you can see the sample 'layers'.