We can only hope.lol.... won't have that look once I add the wings back :P
We can only hope.lol.... won't have that look once I add the wings back :P
Holy shit someone finally mentioned the reference hahahaha. Been making so many links to the mythology, like the "soul drones" :P
I don't see the resemblance
So your ships transports dead people?Holy shit someone finally mentioned the reference hahahaha. Been making so many links to the mythology, like the "soul drones" :P
At least attach the blueprint files of your abandoned work to the thread man!I live!
Jokes aside, I just wanted to let y'all know that I'm taking a break from video games for an indefinite period of time (been 5 months already). So I have no idea if and when I'll start working on the ship again...
However, I'd still like to finish it some day, perhaps once the game is out of the heavy development stage. So yea, I'm not saying that I'll never finish it, just won't be any time soon.
No, don't! It's more fun this way!At least attach the blueprint files of your abandoned work to the thread man!
Holy shit it's a Keptick.Hey guys/gals, it's been quite a while since I've posted here. Don't worry, while I haven't had the opportunity to play starmade due to other real life occupations, I feel like I might finally be ready to continue work on the ship. It's been on the back of my mind this whole time after all.
However, I'm going to do things a bit differently this time around. For starters, I'll be making actual concept art/sketches, which should help me nail down exactly how I want this ship to look like. I'll then make one or multiple miniatures in-game to get proportions and everything right for different segments of the ship. Then finally, only once I'm satisfied with the look, will I build the features full scale. This method should allow me to save a lot of time by minimizing revisions on the full scale ship, and increase the quality of detailing/structuring (since I'll test multiple variants on paper). I used to pretty much wing it for details and believe me, testing stuff out directly on a 1.3km long ship is NOT time efficient at all.
Charon when :uHey guys/gals, it's been quite a while since I've posted here. Don't worry, while I haven't had the opportunity to play starmade due to other real life occupations, I feel like I might finally be ready to continue work on the ship. It's been on the back of my mind this whole time after all.
However, I'm going to do things a bit differently this time around. For starters, I'll be making actual concept art/sketches, which should help me nail down exactly how I want this ship to look like. I'll then make one or multiple miniatures in-game to get proportions and everything right for different segments of the ship. Then finally, only once I'm satisfied with the look, will I build the features full scale. This method should allow me to save a lot of time by minimizing revisions on the full scale ship, and increase the quality of detailing/structuring (since I'll test multiple variants on paper). I used to pretty much wing it for details and believe me, testing stuff out directly on a 1.3km long ship is NOT time efficient at all.
I don't have as much free time as I used to, so don't expect this to be a fast process by any means. But hey, slowly but surely, right?
the tuning fork is looking better and better each yearUpdate 3 : Hull reworks
Hi! This is a relatively small update, I just wanted to get it out there to show that I'm actually back and building. First update in over a year! So I essentially just re-built the side section of the hull:
Old:
New:
Now you might think, "But Keptick, that's really not much, does it really deserve an update of it's own?". While it doesn't look like it, making such irregular shaped hull is very time consuming, since I had to do everything by hand. Here's a breakdown of how I did it:
Step one: Removing the old hull and making a frame
Step two: Roughly filling in the hull
Step three: Cleaning up the irregularities and making everything more consistent
Step four: Wedging the whole thing
Step five: Replacing the visible blocks with the right color
Step six: Doing the same steps for the side
Step seven: Removing extra/leftover blocks
Final step: Recoloring the whole thing
Here's what the whole ship currently looks like, keep in mind that it is still heavily work in progress and that anything can change at this point.
Top:
Bottom:
Anyways that's it for today, hope you like it!
Edit: I re-worked the original post to separate the previous and current versions of the ship more clearly, I will now be referring to them as Charon 1.0 and 2.0, respectively.
It is! And I have some detailing ideas to give more reason for the distinctive shape of the ship.the tuning fork is looking better and better each year
It vibrates with the will of the universe, always appearing as favorable to its eyesIt is! And I have some detailing ideas to give more reason for the distinctive shape of the ship.
Wha? N-no.... why would you think that *nervous breathing*It's like you hate yourself.