Note: these ideas originated from a suggestion on possible interdiction methods: Interdiction - No Escape!
Scale is something that has always been considered a problem for Starmade. It's been said time and time again, that the distance between places should be much greater. Well, so far, there's a simple solution for that. Increase the sector size, server's have already been doing it, but it creates a new problem, it tests people's patience, a LOT. So, I propose a system, that will make warp much more mainstream, open the door to possibilities such as interdiction, and make the scale of Starmade far greater than before.
So, what space game does scale best? My first answer is EVE Online. EVE is an extremely successful game, one of those reason is the scale. There are massive distances between objects in each system, which create the need for using warp drives to get from A to B. The same can be said about multiple servers on Starmade, sector sizes have been increased drastically to improve the scale of everything. But like EVE, these distances create a need for warp drive to be used.
What's wrong with using warp drive? Well, it takes a massive amount of time to charge it up. Long distance travelling becomes extremely annoying when we have to spend a few minutes holding left click to charge the warp drive.
Why not use the thrusters? Because they aren't meant to be used to fly across a galaxy. Thrusters are used for short range travel, both in real life, and in EVE. EVE's warp system is, while simple, very effective. The time it takes to get into warp, is decided by how quickly you can align yourself with the destination, and how quickly you can get to 75% of your ships top speed. The warp then propels your ship in the direction, at ludicrous speeds, it doesn't matter if any objects are in your way, because the science of warp shows that you're moving the space-time around your ship, you will effectively warp through objects, in the game and in real life.
So, where exactly am I going with this? I propose that we replace the current warp's charging system, with something that's a lot quicker and requires more interaction, such as aligning yourself with your destination. After that, it is entirely possible that we would then have to reach a certain speed before actually warping. I also suggest that we change the idea that we teleport from the origin point to the destination, to actually flying in it's destination. This would allow interdictor structures to catch your warp, and stop it.
If the appropriate changes were made to the warp system, then warping would become a much more viable option, making it significantly more mainstream, allowing the sectors to be enlarged massively, with no real harm. It would make the scale feel much greater, and solve the scale problems that has plagued Starmade for a while now. This also opens the door, for interdicting.
Interdicting is simply preventing a ship from warping. Whether it's a structure with an AOE catching a ship in warp, are mobile interdiction modules found on specialized ships, to prevent a fleet's prey from escaping.
An interdictor structure would be placed by a player, it would be a station with a interdiction module that can only be fitted onto stations. This interdiction module would be able to stop all warps, and the amount of modules attached to the computer will increase it's range. Any ship warping through it will be stopped, and any ships trying to warp out of it won't be able to do so. You could use these as a defense grid around important locations, such as the way Homeworld did, by surrounding your final goal with Hyperspace Inhibitors, preventing you from getting to it without destroying said inhibitors.
There would also be Interdictor ships. These ships would fit on Interdictors like any weapon system, with a computer and modules. The range is always a fixed range, which can be increased by slaving a damaged beam to the interdictor computer. The interdictor modules would determine the effectiveness of the interdictor, in a ratio sense. In order for a ship to fully prevent another ship from warping, it has to have a 1:1 ratio with the warp drive modules, or greater. Otherwise, the other ship can easily escape. These interdictor modules would also eat up a retarded amount of power, depending on how many of the modules there are. You could then end up with destroyers capable of jamming fighters and corvettes, while still having power for weapons, yet it won't be able to jam battlecruisers and capital ships. So if you want to jam capital ships as a destroyer, then you'll have to sacrifice your weapons for more interdicting modules, creating the need for fleets.
To summarize, changing the warp to be similar to EVE Online's will allow scale to be fixed, and adding interdictors to work alongside that warp system will create a new type of ship to build, create new PVP tactics, both alone and in fleets.
Scale is something that has always been considered a problem for Starmade. It's been said time and time again, that the distance between places should be much greater. Well, so far, there's a simple solution for that. Increase the sector size, server's have already been doing it, but it creates a new problem, it tests people's patience, a LOT. So, I propose a system, that will make warp much more mainstream, open the door to possibilities such as interdiction, and make the scale of Starmade far greater than before.
So, what space game does scale best? My first answer is EVE Online. EVE is an extremely successful game, one of those reason is the scale. There are massive distances between objects in each system, which create the need for using warp drives to get from A to B. The same can be said about multiple servers on Starmade, sector sizes have been increased drastically to improve the scale of everything. But like EVE, these distances create a need for warp drive to be used.
What's wrong with using warp drive? Well, it takes a massive amount of time to charge it up. Long distance travelling becomes extremely annoying when we have to spend a few minutes holding left click to charge the warp drive.
Why not use the thrusters? Because they aren't meant to be used to fly across a galaxy. Thrusters are used for short range travel, both in real life, and in EVE. EVE's warp system is, while simple, very effective. The time it takes to get into warp, is decided by how quickly you can align yourself with the destination, and how quickly you can get to 75% of your ships top speed. The warp then propels your ship in the direction, at ludicrous speeds, it doesn't matter if any objects are in your way, because the science of warp shows that you're moving the space-time around your ship, you will effectively warp through objects, in the game and in real life.
So, where exactly am I going with this? I propose that we replace the current warp's charging system, with something that's a lot quicker and requires more interaction, such as aligning yourself with your destination. After that, it is entirely possible that we would then have to reach a certain speed before actually warping. I also suggest that we change the idea that we teleport from the origin point to the destination, to actually flying in it's destination. This would allow interdictor structures to catch your warp, and stop it.
If the appropriate changes were made to the warp system, then warping would become a much more viable option, making it significantly more mainstream, allowing the sectors to be enlarged massively, with no real harm. It would make the scale feel much greater, and solve the scale problems that has plagued Starmade for a while now. This also opens the door, for interdicting.
Interdicting is simply preventing a ship from warping. Whether it's a structure with an AOE catching a ship in warp, are mobile interdiction modules found on specialized ships, to prevent a fleet's prey from escaping.
An interdictor structure would be placed by a player, it would be a station with a interdiction module that can only be fitted onto stations. This interdiction module would be able to stop all warps, and the amount of modules attached to the computer will increase it's range. Any ship warping through it will be stopped, and any ships trying to warp out of it won't be able to do so. You could use these as a defense grid around important locations, such as the way Homeworld did, by surrounding your final goal with Hyperspace Inhibitors, preventing you from getting to it without destroying said inhibitors.
There would also be Interdictor ships. These ships would fit on Interdictors like any weapon system, with a computer and modules. The range is always a fixed range, which can be increased by slaving a damaged beam to the interdictor computer. The interdictor modules would determine the effectiveness of the interdictor, in a ratio sense. In order for a ship to fully prevent another ship from warping, it has to have a 1:1 ratio with the warp drive modules, or greater. Otherwise, the other ship can easily escape. These interdictor modules would also eat up a retarded amount of power, depending on how many of the modules there are. You could then end up with destroyers capable of jamming fighters and corvettes, while still having power for weapons, yet it won't be able to jam battlecruisers and capital ships. So if you want to jam capital ships as a destroyer, then you'll have to sacrifice your weapons for more interdicting modules, creating the need for fleets.
To summarize, changing the warp to be similar to EVE Online's will allow scale to be fixed, and adding interdictors to work alongside that warp system will create a new type of ship to build, create new PVP tactics, both alone and in fleets.