- Joined
- Mar 12, 2015
- Messages
- 2
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(First of all I want to apologize if something is wrong written, my english isn´t great)
I suppose this has been suggested before, or at least, something similar, but its important so I insist. The actual mining system has many problems. One is lag, I think all of you had noticed this already, people use giant mining ships, I know that it could be solved by servers admins but its difficult and there is a better way. Another big problem I see is that now, when you start a war, the winner (if its possible to say that exists a clearly winner) is the one who was more time mining and has the bigger amount of resources.
Thats a possible solution: Only asteroids or destroyed ships/station can be mined by ships, planets are mined by buildings. The idea is that each part of the planet gives every hour a max of resources (it could be 2 tipes per part like now), that max is dettermined by the size of the core (its important to be the size of the core and not of the nuber of blocks). The blocks used for mining work as mass enhancers, if you have more than needed you get the 100% of the minerals/hour, if not the % start to decrease. Those blocks have to be placed on "ships" that have to be docked to the planet, but for starting to mine the dock placed on the planet must be a new special rail (only 1 for each part).
That where the most important features, I only want to add some more suggestions, like reducing the number of resources that asteroid gives (no system bonus for this tipe of mining) or making shields of one part of a planet to be the same of other of the same. One more good idea is that the special rail gives shield support to the "ship/building" under the 50% as it was part of the planet (originally I was thnking in putting the mining blocks directly in the planet, but is better to put them on a ship so you can use blueprints).
If want more detailed information tell me. Thanks for reading all
I suppose this has been suggested before, or at least, something similar, but its important so I insist. The actual mining system has many problems. One is lag, I think all of you had noticed this already, people use giant mining ships, I know that it could be solved by servers admins but its difficult and there is a better way. Another big problem I see is that now, when you start a war, the winner (if its possible to say that exists a clearly winner) is the one who was more time mining and has the bigger amount of resources.
Thats a possible solution: Only asteroids or destroyed ships/station can be mined by ships, planets are mined by buildings. The idea is that each part of the planet gives every hour a max of resources (it could be 2 tipes per part like now), that max is dettermined by the size of the core (its important to be the size of the core and not of the nuber of blocks). The blocks used for mining work as mass enhancers, if you have more than needed you get the 100% of the minerals/hour, if not the % start to decrease. Those blocks have to be placed on "ships" that have to be docked to the planet, but for starting to mine the dock placed on the planet must be a new special rail (only 1 for each part).
That where the most important features, I only want to add some more suggestions, like reducing the number of resources that asteroid gives (no system bonus for this tipe of mining) or making shields of one part of a planet to be the same of other of the same. One more good idea is that the special rail gives shield support to the "ship/building" under the 50% as it was part of the planet (originally I was thnking in putting the mining blocks directly in the planet, but is better to put them on a ship so you can use blueprints).
If want more detailed information tell me. Thanks for reading all