Chambers using fixed % sucks

    Joined
    Jan 9, 2016
    Messages
    23
    Reaction score
    11
    Chamber still needs to be half the size of the reactor.
    Is that much of a problem? Not sure about the weight, but space-wise a lot of the systems seem much more efficient than before anyway, and you got lots of free space between reactor and stabilizer. For example, you can remove half your engines and are still much more agile than before. Seems to make weight in general less punishing, reaching max speed is super easy in particular.
     
    Joined
    Jun 28, 2013
    Messages
    33
    Reaction score
    21
    Is that much of a problem? Not sure about the weight, but space-wise a lot of the systems seem much more efficient than before anyway, and you got lots of free space between reactor and stabilizer. For example, you can remove half your engines and are still much more agile than before. Seems to make weight in general less punishing, reaching max speed is super easy in particular.
    I can see bith sides here. I think that a balance can be brochured, what if the minimum working size for the chamber is what is required to use lvl 1 of a chambers function, but in order to level that effect up you would require a larger chamber? This could effectively allow for slightly smaller base chambers with minimal effect on balance.
     
    • Like
    Reactions: Dire Venom
    Joined
    Aug 14, 2017
    Messages
    353
    Reaction score
    162
    Is that much of a problem? Not sure about the weight, but space-wise a lot of the systems seem much more efficient than before anyway, and you got lots of free space between reactor and stabilizer. For example, you can remove half your engines and are still much more agile than before. Seems to make weight in general less punishing, reaching max speed is super easy in particular.
    Total weight for decor blocks with no purpose for combat ships should not probably exceed around 5%. And chamber puts you that much closer to that limit while not providing much benefits in actually decorating the ship. Old gravity blocks while needing more work to setup could do the same basic work at 1/100 mass of the chamber and could double down as decoration due to how nice they look.

    Also no one cares about space. In current dev system you have too much of it.
     
    Joined
    Sep 14, 2017
    Messages
    666
    Reaction score
    928
    Will all the complaining children in this thread shut up about “block counts” and ship size/shape restrictions.

    Personally the space it makes on board can be put to better uses for existing systems (such as cargo) and future update content (such as life support, survival elements, crew, further misc functionality).

    Island ships WILL be dealt with. Schene has made it abundantly clear they intend to deal with unconnected ship parts, be that either through decay when not connected to the main body or through physical breakaway (which is currently possible, but disabled for performance reasons).

    If you currently can’t think of a creative way to utilise that space then shut up moaning and get thinking on how to use it. If you don’t like the current “exploit” ship shapes, then take it unto yourselves to not use them and ensure admins/server operators are aware of the problems and assist in the identification and punishment of those that do as well as deterring others from such practises.

    YOU have the power to make the best of the situation, and whining will not help in the slightest so go be proactive in game, not on the forums.
    First of all, chill on the hostility.

    Secondly, you seem to have missed the point of literally hundreds of posts that have been made on the subject, the issue people have is not that it encourages open space, but that it brutally punishes most ship shapes, even if schine adds break away, you are still restricted to the longboi shape with reactors and stabilizers in very predictable places unless you want to be hopelessly outgunned. While one COULD make a ship that is wider with the same number of systems, you are looking at a lot of added weight/cost for absolutely no reason.

    Third, this thread is about chamber % restrictions, not reactors; so, please try to stay on topic.
     
    Joined
    Nov 21, 2013
    Messages
    278
    Reaction score
    31
    Or are you afraid that the strongest optimized ships are going to be annoying to use because they will lack comfort features?
    Comfort should never be a balancing factor. You shouldn't have to either do the grueling thing for the sake of optimization(example: no gravity lifts on ship, to save efficiency), or having comfort features but feeling annoyed that you aren't getting the most out of your ship.
    Another example is ship/fleet size vs. mining time: if you have no limit on ship/fleet size and power except for resources, then the way to win is to spend the most time watching paint dry.
    It's not a fun mechanic.