1. We've removed some functionality from SMD in preparation for a migration to new forum software. We expect to make the move before August.

    Chairs, and viewscreens.

    Discussion in 'Suggestions' started by Ithirahad, Mar 26, 2014.

    1. Jacob2033

      Joined:
      Oct 16, 2013
      Messages:
      21
      Maybe you could implement all the chair stuff you talked about and change the current ship core into the escape pod because it would seem wasteful to completely be. Rid of ship core :D just my opinion
       
    2. Jacob2033

      Joined:
      Oct 16, 2013
      Messages:
      21
      Or use the cores for manning your ships turrets because the error in your idea would be that it would be realy confusing to make turrets.
       
    3. SgtFlexxx

      Joined:
      Feb 14, 2014
      Messages:
      90
      I like all the ideas suggested, as most said before

      -Don\'t get killed if core overheats, only if player is shot in the chair or chair is damaged

      -Gives advantage of being able to abandon chair if core overheats and (if the mechanic eventually gets in) repair it

      -Perhaps chairs can be linked to other devices as well, such as weapon computers so other people can assist in fighting, rather than having to go to the weapons computer itself.

      -The need to build an actual \"interior\" of a ship to house the chair and room to exit it, rather than just flying around a hunk of connected blocks :/

      I don\'t like the idea of being able to control a core without a chair though, I think it leads to people, as said before, flying blank coreships around everywhere. And It always bothers me that such a tall figure can get sucked into a tiny cube :P
       
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