What are some of the clever tricks you have come up with to create functional, automatic drone launch systems? I'm currently attempting to design one that is fully hands off and RP friendly, but have hit a bit of a puzzle. Looking for inspiration to help me solve this.
So the system looks and works great for single fighters, but when trying to launch multiple fighters, the hangar backs up instantly and becomes unusable. I've tried many things to get the system functional, but because area triggers and activation gates do not work with docked entities I've had no success.
Basically, I need a way to generate a NOT signal any time there is a drone in the process of being launched. That not signal needs to set the rail speed controller in the main hangar to zero.
Let me know how you would solve this, willing to let you see the WiP on NASS or where ever is convenient.
- I've got a hangar full of bays for small-ish sized fighters, 20x15x5, each fighter has it's own bay and there are two rows of six bays pointing inwards to the center of the hangar.
- The centerline of the hangar is just a rail that all the bays feed into, it moves to the front of the hangar and then uses pickup rails to simulate an elevator that brings the drone down one level to the launch tube.
- A door at the top of the elevator closes once the drone reaches the launch tube, and once the door fully closes it triggers the door at the end of the tube to open.
- The launch tube door uses a timer to close after the drone launches, and then the elevator airlock door opens once the launch tube door closes.
So the system looks and works great for single fighters, but when trying to launch multiple fighters, the hangar backs up instantly and becomes unusable. I've tried many things to get the system functional, but because area triggers and activation gates do not work with docked entities I've had no success.
Basically, I need a way to generate a NOT signal any time there is a drone in the process of being launched. That not signal needs to set the rail speed controller in the main hangar to zero.
Let me know how you would solve this, willing to let you see the WiP on NASS or where ever is convenient.