Carrier Drone Reload Magazine and other tips.

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    Was testing out the new rails and have the following tips, info and ideas.

    Drone reload magazine.
    You can setup a drone magazine docked to the main ship. Use a shootout to line up with the pickup on the carrier. Need a bit of room between the two and see tip 4 below. Note it must be docked to the carrier or the re-dock timer won't allow it to dock. Not sure if that is a bug but it lets this work. Also make sure that you can control the magazine as in button for one drone at a time or use a speed controller to slow them down so they all don't jam in. This saves you from flying every single drone in one at a time. The fleet I setup did recognise that pickup as the return point. Not sure if this makes a difference but I used the docker beam to dock to the rail on the drone magazine.

    I tired the reverse to use a pickup point and shootout on the carrier to load a docked hanger but it gets the re-dock timer and sails right past or collides. If they are far enough apart and not moving it may still work. So you might be able to load a ship up with drones from a station. But I'm guessing you need around 100m clearance for the 4 or 5 seconds at 25m/s.

    Other tips
    1. The carrier command to return will only work if the pickup points are on the main body of the ship.

    2. When using one pickup rail for multiple returning drones. Set up some rail logic to stop an incoming drone to give the drone before it some room to rotate, move etc.... Unless your going for a bay each. Note while this stops issues inside your ship the drones can backup all the way to the pickup point where the next drone may crash into a drone and spin your ship. I was using a small test bed so it might not be so bad for a large carrier.

    3. When using individual bays the pickup point has to be 4 or more blocks away from the shootout path or the drone will auto dock after launch. Apparently the redock timer doesn't count for this.

    4. Have the docker stick one block out so that nothing is within 1 square of the rail. Otherwise on the shootout path might not be straight which might cause collisions.

    Hope this makes it easier for people to load drones into their carriers or saves some headaches.
     
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    So does that mean having the rails for the drones on a docked entity is a no-no:?
     
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    Correct. In the limited testing I did the drones when sent the command to return didn't have a return point and so idled. When I undocked the test platform they recalled fine after. This is going to make building titan sized carriers somewhat troublesome. To get around using premade drone racks instead will have to use a drone magazine to feed into the carrier or you will have to load them one by one.
     
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    You could make a docking port on your ship/station to park the rack so that it fires them into the pickup point for what ever you launch your drones from. That way you can make racks instead of having to load new ones in individually. I have what I call disposable racks. Just a 5 pack of drones not meant to be recovered. Fire and forget drones. Avoids the carrier recall issues of docked launchers if you don't plan on getting them back.
     
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    Well I guess one way around building the drone launcher system on the mothership is to make a template else where and paste it in.
     
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    Really, you should just make the disposable drones into a fleet instead. That way, you can carry them into one battle, then send them on a suicide mission to go harass somebody somewhere.