One of the purposes of point defense is to shoot down incoming missiles. Many ships have such systems, but they are only good to take down enemy fighters.
It would not be difficult to add a further dimension to combat by including capital-scale torpedoes to the game. It would require three changes.
1: Launcher blocks. These would work the same way docking modules work, except the "down' would always be the rear of the ship (missile) and it would impart a physics "push" when un-docked.
2: kamikaze mode for AI. AI ships should have a setting to simply charge straight at the target and ram, rather then engage in a gun-battle. This target should have to be designated by the target select system, so that Jamming would throw them off target.
3: Disintigrators should Ignore shields. This would permit these weapons to be an actual threat to their intended targets, and make shooting them down a priority.
Launcher blocks would also be useful for carriers, Kamikaze mode would be useful with collision damage enabled, and Disintigrators ignoring shields would also add threat to minefields. ( I have seen far too many players note a minefield, and simply fly through it, taking explosions on their shields.)
It would not be difficult to add a further dimension to combat by including capital-scale torpedoes to the game. It would require three changes.
1: Launcher blocks. These would work the same way docking modules work, except the "down' would always be the rear of the ship (missile) and it would impart a physics "push" when un-docked.
2: kamikaze mode for AI. AI ships should have a setting to simply charge straight at the target and ram, rather then engage in a gun-battle. This target should have to be designated by the target select system, so that Jamming would throw them off target.
3: Disintigrators should Ignore shields. This would permit these weapons to be an actual threat to their intended targets, and make shooting them down a priority.
Launcher blocks would also be useful for carriers, Kamikaze mode would be useful with collision damage enabled, and Disintigrators ignoring shields would also add threat to minefields. ( I have seen far too many players note a minefield, and simply fly through it, taking explosions on their shields.)