Bug Cannot See Stars/Planets (Mostly)

    Joined
    Aug 24, 2013
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    If I center my view directly on a star or planet, I can't see it. If I'm close enough, I can see it at the edges of my screen, but when I turn to look at it, it disappears. Planets, if I'm close enough I can see them. From a planets atmosphere I can see all nearby planets and the star.

    CPU: RANA (AMD Athalon II x3 450)
    GPU: AMD RADEON 7700 HD (Drivers are updated)
    RAM: 8 gig (9/9/9/24/33/T1)

    Settings:
    C_USE_NEW_PLAYER_MODEL_ = true
    C_MOUSE_BUTTOM_SWITCH = false
    G_RESOLUTION = 1920 x 1080
    G_FULLSCREEN = true
    G_VSYNCH = false
    G_FOV = 100.0
    G_MAX_SEGEMENTSDRAWN = 3000
    G_WINDOWED_BORDERLESS = false
    S_SOUND_SYSTEM_ENABLED = true
    S_SOUND_ENABLED = true
    S_SOUND_VOLUME_GLOBAL = 8
    N_TRANSMIT_RAW_DEBUG_POSITIONS = false
    C_SELECTED_JOYSTICK = -1
    ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG = -90.0
    G_DAMAGE_DISPLAY = 600
    G_STAR_COUNT = 4096
    G_VBO_BULKMODE = true
    G_VBO_BULKMODE_SIZE = 16
    G_DRAW_FOG = false
    G_DRAW_BEAMS = true
    G_DRAW_EXHAUST_PLUMS = true
    D_INFO_CONTROLMANAGER = false
    D_INFO_SHADER = true
    T_ENABLE_TEXTURE_BAKER = false
    D_INFO_DRAW_TIMES = false
    D_INFO_DRAW_SPACE_PARTICLE = false
    G_SPACE_PARTICLE = true
    G_DRAW_MOUSE_COLLISION = false
    G_ATMOSPHERE_SHADER = normal
    G_SHADOW_QUALITY = SIMPLE
    G_DRAW_SHIELDS = true
    G_DRAW_WATER = true
    G_DRAW_BACKGOUND = true
    G_WATER_USER_MIPMAPS = false
    E_NAVIGATION_FILTER = 869
    G_DRAW_ENTITIES = true
    G_FRUSTUM_CULLTING = true
    G_DRAW_EFFECTS = true
    G_SHADER_RELOAD = false
    G_FRAMRATE_FIXED = false
    G_SHADERS_ACTIVE = true
    G_DEBUG_DRAW_GRID = false
    G_DEBUG_DRAW_LINES = true
    F_FRAME_BUFFER_USE = false
    T_TERRAIN_DRAW = true
    T_TERRAIN_WIREFRAME_DRAW = false
    G_CULLING_ACTIVE = true
    G_TEXTURE_ARRAYS = true
    G_AUTO_NORMALIZATION = true
    G_DRAW_BY_SIDES = true
    G_WIREFRAMED = false
    G_NORMAL_MAPPING = true
    G_TEXTURE_COMPRESSION = true
    G_TEXTURE_ARRAY_COMPRESSION = true
    G_TEXTURE_ARRAY_MIPMAP = true
    G_TEXTURE_MIPMAP = true
    G_SHADOWS = true
    G_SHADOWS_VSM = false
    S_PAUSED = false
    S_SETTINGS_SHOW = false
    S_KEY_ALLOW_DUPLICATES = true
    G_PROD_BG = false
    G_PROD_BG_QUALITY = 1024
    G_TEXTURE_PACK = Realistic
    GIF_WIDTH = 640
    GIF_HEIGHT = 640
    GIF_FPS = 15
    G_TEXTURE_PACK_RESOLUTION = 64
    S_INITIAL_SETTING = Single Player
    S_GAME_MODE = Sandbox
    G_BONE_ANIMATION = true
    P_NT_DEBUG_ACTIVE = false
    P_PHYSICS_DEBUG_ACTIVE_OCCLUSION = false
    P_PHYSICS_DEBUG_ACTIVE = false
    P_PHYSICS_DEBUG_MODE = 0
    G_DEUBG_LINE_DRAWING_ACTIVATED = false
    G_WINDOW_START_POSITION = center
    G_DRAW_GUI_ACTIVE = true
    G_DRAW_NO_OVERLAYS = false
    G_PARTICLE_SORTING = true
    P_PHYSICS_ACTIVATED = true
    G_SMOKE_QUALITY = false
    G_DRAW_STARS = true
    G_USE_SPRITE_VBO = true
    S_TUTORIAL = false
    G_AUTOSELECT_CONTROLLERS = true
    S_INFO_DRAW = SOME_INFO
    G_VBO_FLAG = STATIC
    N_LAG_COMPENSATION = true
    N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER = true
    N_SERVER_TIME_UPDATE_FREQUENCE = 2000
    G_MULTI_SAMPLE = 2
    M_MOUSE_SENSITIVITY = 0.5
    G_HIT_INDICATION_SIZE = 1.0
    F_BLOOM = false
    F_BLOOM_INTENSITY = 0.4
    S_MOUSE_LOCK = true
    G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW = true
    S_ZOOM_MOUSEWHEEL = SLOTS
    S_MOUSE_SHIP_INVERT = false
    S_MOUSE_ALL_INVERT = false
    S_USE_REGION_SIGNATURE_TEST = false
    G_PREVIEW_TO_BUILD_BLOCK_TEST = false
    S_EXIT_ON_ESC = false
    G_USE_HIGH_QUALITY_ACKGROUND = false
    G_DRAW_POPUPS = true
    G_USE_VBO_MAP = false
    G_MAG_FILTER_LINEAR_BLOCKS = false
    G_MAG_FILTER_LINEAR_GUI = false
    G_MAX_BEAMS = 1024
    SEGMENT_REQUEST_BATCH = 32
    CLIENT_BUFFER_SIZE = 65536
    ICON_BAKERY_SINGLE_RESOLUTION = 150
    ICON_BAKERY_SINGLE_ICONS = false
    CLIENT_TRAFFIC_CLASS = true
    G_DRAW_SELECTED_BLOCK_WOBBLE = true
    G_USE_TWO_COMPENENT_SHADER = false
    A_FORCE_AUTHENTICATION_METHOD = -1
    B_UNDO_REDO_MAX = 30
    N_ARTIFICIAL_DELAY = 0

    --edit--
    Was in issue with sector size of 5000 And being waayyy tooo far away.
     
    Last edited: