on the subject or weapons, instead of the rock paper scissors aproach, i\'d prefer an element based aproach. for example in SWG you had ion weapons which were more effective agaisnt shields, then you had concussion missiles which were better agaisnt armor, then you had lasers which were balanced agaisnt both.
also i think we need to have armor added in addition to hull. armor is even heavier, but stronger than hull. your only meant to have 1-2 layers of it on your ship, and would take time to punch through. after that, precision missile hits should still be able to tear your ship apart.
as for weapons themselfs, we could either add more variety, or add more stats to change on the weapons. for example we could have a new cannon that does AOE, or we could have a box on the AMCs weapon page to set it to cannon or MG fire modes.
also i think we need to have armor added in addition to hull. armor is even heavier, but stronger than hull. your only meant to have 1-2 layers of it on your ship, and would take time to punch through. after that, precision missile hits should still be able to tear your ship apart.
as for weapons themselfs, we could either add more variety, or add more stats to change on the weapons. for example we could have a new cannon that does AOE, or we could have a box on the AMCs weapon page to set it to cannon or MG fire modes.