Can you not save space stations?

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    I don't know if i am doing it wrong. Why wouldn't you be able to save space stations if you can save ships.
     
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    wish this was possible, id make a whole solarsystem of space stations, idk if u can atm though i havnt actually tryed...u could try going into build mode on the station i would but im a lil far from my station (close to 5k sectors away in a line
     
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    you can\'t because if you bought a station at a shop you wouldn\'t be able to move the station away from that station (afaik they don\'t move).
     
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    Right.. but that isn\'t an issue...

    There are several easy ways to this, such as just being able to buy them anywhere. Or by buying a stations rights block or something which you then place saved space station. Limit the distance to NPC shops you can deploy it just like with ships..

    Or when you go to place a space station with M, ask if you want to place a space station you have saved.
     
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    I was thinking about the same, that\'s why I\'m working on a modular station with an extremely simple and fast to build core design, which implements docking units for larger, premade components that can be brought to the station\'s location as ship (or onto a ship, if you don\'t want any thrusters on them) They are then permanetly left with the station or, which makes it even better, can detach and be mounted on another station.

    I\'m experimenting with the idea, but it would make for very versatile and custumizable on-the-fly stations which could be shifted towards one role or the other depending on the changing times.

    Since the station core itself costs a million, I\'m realy working on making it worth. Working on an orbital mining platform using this method, with 4 gigantic harvester ship-units who just take the planet apart. Once they\'re done, the station can easily change modules and become some more defensive outpost, since the planet is then depleted and gone. That way, it still functions even when its original purpose is lost.

    Well, it\'s just an idea I\'m slowly putting togheter.
     
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    I just finished building a defense platform for my planet, and am now very frustrated to discover that I won\'t be able to replicate it as easily as I\'d hoped. I know they\'re expensive but I was hoping to be able to plant them around the planet as a defensive network. Realized once I was done that I couldn\'t actually save the station. Grr.



    So then would the best idea to be to make the station you want to be able to replicate as a ship with no thrusters? I mean you could put thrusters on it so that you can move it to where you want it, but otherwise it seems to me that an immobile ship would work just as well.
     
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    The first is that they can be \"nudged,\" even if you are offline. Any ship with significant mass can therefore move them. So, for instance, if you are on a PvP server and don\'t have \"treat neutral as enemies\" for your faction, one of your enemies could easily create a giant cluster of engines and power cores without a faction module, and push all your defense platforms away from your planet to be singled-out and destroyed or simply to leave the planet/station vunlerable.

    The second is that, because they\'re not space stations, you cannot put Undeathinators or Factory blocks on them, so you still need an actual space station if you want to respawn or manufacture items.
     
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    Well I\'m not worried about being able to place those blocks, as I\'m wanting to build defense stations, but the nudging could be an issue. Is that the kind of thing that putting stations in groups would help, since in order to push it, they would have a whole lot of guns shooting at them anyway?

    The station I made before is basically a box with power and shields inside, and then a turret on all six sides.
     
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    If the person nudging your defense platforms doesn\'t have a faction module on their ship, the turrets won\'t fire at them unless your faction has \"consider neutral enemy\" enabled, because a ship with no faction is neutral to your faction by default. So, nudging forces you to make a decision:

    • You turn on \"consider neutral enemy,\" and run the risk of your static defenses attacking trader\'s guild ships and other neutral player factions and putting your faction at war with them, even if you\'re offline.
    • You leave \"consider neutral enemy\" off, and run the risk of having your static defenses separated by a clever enemy, even if you\'re offline.
     
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    Seeing as shops cannot be nudged around the place, why not simply build your ship station tings around them? Simply leave a portion of it open so you may fit the station inside then seal the gap and tada your station cannot be nudged away, and you don\'t have to deal with an ultimatum.The only downside is not being able to have a factory, but if you choose a shop with some asteroids around it you don\'t need to worry about that either. The shop will act as a spawner, and your station will protect it from anybody wanting to sell their stuff (if it\'s large enough) making you have basically a personal faction shop to boot.
     
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    The problem with that is that it would only be a matter of time until the server detects that your station is \"stuck\" and warps it away from the shop. It also kind of limits you to defending areas with nearby shops.
     
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    .... They Should add campaign where you can command ai ships or something??