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1. Angle measurment device v. 1 - The Watchmaker
Type: Measurment Device
Working?: Temporary not because in current dev builds objects docked by rails can't activate Area Trigger Block. But when it will be fixed it will work like charm.
Describtion: This device is designed to gain data about entity rotation degree relative to another object.
It's made from 2 pairs of round shields. Each pair measures Your relative rotation to target in one plane so 2 pairs gives You full data about
It outputs logic data that can be converted to 2 binary numbers in range from 0 to 44 which represents degree of rotation relative to object that You want to measure.
If Your ship is equipped with The Watchmaker then You need to choose target with standard "F" button. After doing that The Watchmaker will calculate Your rotation relative to Your target and will output 2 numbers: rotation degree in XY plane and rotation degree in ZY plane.
Usefullness:
1. It can detects if entity that is equipped with The Watchmaker is moving. If equipped entity starts to move then at leats one of values outputted by The Watchmaker will start to change. So You can equipp Your turrets in base with The Watchmaker and make alarm system that turns on red lights in Your base if Your turrets starts to target enemy.
2. You can also detect if targetted by Your ship object starts to move.
3. Hud in Your base that shows from where enemy comes.
4. Can create radar that returns position of targeted entity or enemy entity in 3D space so You can make 3D map in Your base with mixed glass and lights.
Type: Measurment Device
Working?: Temporary not because in current dev builds objects docked by rails can't activate Area Trigger Block. But when it will be fixed it will work like charm.
Describtion: This device is designed to gain data about entity rotation degree relative to another object.
It's made from 2 pairs of round shields. Each pair measures Your relative rotation to target in one plane so 2 pairs gives You full data about
It outputs logic data that can be converted to 2 binary numbers in range from 0 to 44 which represents degree of rotation relative to object that You want to measure.
If Your ship is equipped with The Watchmaker then You need to choose target with standard "F" button. After doing that The Watchmaker will calculate Your rotation relative to Your target and will output 2 numbers: rotation degree in XY plane and rotation degree in ZY plane.
Usefullness:
1. It can detects if entity that is equipped with The Watchmaker is moving. If equipped entity starts to move then at leats one of values outputted by The Watchmaker will start to change. So You can equipp Your turrets in base with The Watchmaker and make alarm system that turns on red lights in Your base if Your turrets starts to target enemy.
2. You can also detect if targetted by Your ship object starts to move.
3. Hud in Your base that shows from where enemy comes.
4. Can create radar that returns position of targeted entity or enemy entity in 3D space so You can make 3D map in Your base with mixed glass and lights.
Single pair of measurming shields:
Cherub I
Class: Light fighter
Mass: 142
Length: 27m, width: 25m, height: 18m
Weapon: 2x blue dumb missile barrels (each:: damage: 400, missile speed: 222.8, range: 3200, reload: 1s, power consumption: 2050)
Shields: 542 // 16/s
Power: 50 000 // 3788/s
Thrust: 223
Turning speed:: x: 1.8, y: 2.7, z: 1.8
Additional equippment: Faction module, Bobby AI
Logics: Openable cockpit
Design style: Alpha Centauri
Description:
This fighter is all you need when it comes to massive production. Cherub I is very light but also very tough fighter that can be deadly for enemy's drone swarm. His shielding may not be best but it's covered with advanced armor and 2 deadly missile launchers that repeatedly shoot deadly blue projectiles at very long range.
Cherub can be controlled manually or by AI, which allows you to produce him in great quantities.
Screenshoots:
Class: Light fighter
Mass: 142
Length: 27m, width: 25m, height: 18m
Weapon: 2x blue dumb missile barrels (each:: damage: 400, missile speed: 222.8, range: 3200, reload: 1s, power consumption: 2050)
Shields: 542 // 16/s
Power: 50 000 // 3788/s
Thrust: 223
Turning speed:: x: 1.8, y: 2.7, z: 1.8
Additional equippment: Faction module, Bobby AI
Logics: Openable cockpit
Design style: Alpha Centauri
Description:
This fighter is all you need when it comes to massive production. Cherub I is very light but also very tough fighter that can be deadly for enemy's drone swarm. His shielding may not be best but it's covered with advanced armor and 2 deadly missile launchers that repeatedly shoot deadly blue projectiles at very long range.
Cherub can be controlled manually or by AI, which allows you to produce him in great quantities.
Screenshoots:
Galaxy Glider I
Description:
Galaxy Glider I is designed to make intergalactic travels as safe as it's possible.
This ship can maintain cloaker, radar jammer and overdrive turned ON at the same time.
Additionally it's equipped with warp drive which can be loaded without disabling stealth system or overdrive.
Description:
Galaxy Glider I is designed to make intergalactic travels as safe as it's possible.
This ship can maintain cloaker, radar jammer and overdrive turned ON at the same time.
Additionally it's equipped with warp drive which can be loaded without disabling stealth system or overdrive.
Icositetrachoron
Class: Transcendential entity
Mass: 165
Length: 34, width: 331, height: 19
Weapon: none
Shields: 0 // 0/s
Thrust: 77,5
Turning speed: x: 2.1,y: 1.1,z: 1.6
Additional equipment: none
Logics: none
Design style: Transcendential
Desciption:
After big amount of work, our engineers created god vehicle. This entity can take You where You want without worrying about nearly anything.
Take Your faction to the next level and let's start to use Icositetrachoron, which is ship that is permamently cloaked and radar jammed, additionally it can perform jump every 0,5 second.
Class: Transcendential entity
Mass: 165
Length: 34, width: 331, height: 19
Weapon: none
Shields: 0 // 0/s
Thrust: 77,5
Turning speed: x: 2.1,y: 1.1,z: 1.6
Additional equipment: none
Logics: none
Design style: Transcendential
Desciption:
After big amount of work, our engineers created god vehicle. This entity can take You where You want without worrying about nearly anything.
Take Your faction to the next level and let's start to use Icositetrachoron, which is ship that is permamently cloaked and radar jammed, additionally it can perform jump every 0,5 second.
Just a new ship inspired by Bench's Echo:
I called it Eye of The God
Small town at the back:
I called it Eye of The God
Small town at the back:
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