A block that allows weapons to burst-fire. Useful for missiles, artillery, and anything else that's slow
Connect them to a weapons controller to get them to work.
So, new implementation concept that is less OP, but same basic idea: Now weapons store energy to fire, and reload time is based on energy draw rate. A weapons cluster with no burst fire blocks has enough energy to fire one volley. Formula for energy storage of a weapons cluster is:
firing energy * (1 + (BF blocks/weapon groups)^0.333)
In addition, charge rate drops to .98^(1 + (BF blocks/weapon groups)^0.333), and that is multiplied by .9 each time the current energy of the weapon cluster passes a multiple of the firing energy.
Increasing the energy capacity of the weapon cluster increases the time between burst shots.
TL;DR BF blocks have diminishing returns to the burst fire count. Reloading is slower the more BF blocks you have, and gets slower the more charged you are.
Connect them to a weapons controller to get them to work.
A weapons array will need one BF block per weapon group to increase the burst-fire capacity by 1. If the number of weapon groups is not a factor of the number of BF blocks (like 10 BF blocks and 6 weapons groups) then only some of the weapons groups will fire on the last burst.
Reload time: The gap between burst-firings is about a quarter second. The reload time is dependent on how many shots were fired. The number of shots fired is tracked. The counter will decrease one normal reload time after the last shot was fired. If the burst-fire capacity of the weapon has been reached, the weapon will not fire.
Reload time: The gap between burst-firings is about a quarter second. The reload time is dependent on how many shots were fired. The number of shots fired is tracked. The counter will decrease one normal reload time after the last shot was fired. If the burst-fire capacity of the weapon has been reached, the weapon will not fire.
So, new implementation concept that is less OP, but same basic idea: Now weapons store energy to fire, and reload time is based on energy draw rate. A weapons cluster with no burst fire blocks has enough energy to fire one volley. Formula for energy storage of a weapons cluster is:
firing energy * (1 + (BF blocks/weapon groups)^0.333)
In addition, charge rate drops to .98^(1 + (BF blocks/weapon groups)^0.333), and that is multiplied by .9 each time the current energy of the weapon cluster passes a multiple of the firing energy.
Increasing the energy capacity of the weapon cluster increases the time between burst shots.
TL;DR BF blocks have diminishing returns to the burst fire count. Reloading is slower the more BF blocks you have, and gets slower the more charged you are.
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