Building inside walls

    Joined
    Jul 2, 2013
    Messages
    4
    Reaction score
    0
    • Legacy Citizen 2
    • Legacy Citizen
    If using advanced mode (ctrl by default) and you build multiple blocks at once the game allows you to build through another object (station, asteriod, planet, etc.) this will cause a collision that will usually crash the server.

    Blocks should either check for collision on spawn and refuse to spawn if this is the case (additional warning message of this occuring would be nice) or the entire (ship, turret, etc.) be moved so the build order does not conflict with this outside object. This second option I imagine would be a lot harder to implement.
     
    Joined
    Jun 24, 2013
    Messages
    130
    Reaction score
    0
    • Legacy Citizen 2
    • Legacy Citizen
    Good catch, there is a check for this if you try to build a single block which intersects with another object, but didn\'t realise it wouldn\'t if you place multiple blocks at the same time. I\'m sure it would be easy enough to extend the check for the single block to the block grouping.