If using advanced mode (ctrl by default) and you build multiple blocks at once the game allows you to build through another object (station, asteriod, planet, etc.) this will cause a collision that will usually crash the server.
Blocks should either check for collision on spawn and refuse to spawn if this is the case (additional warning message of this occuring would be nice) or the entire (ship, turret, etc.) be moved so the build order does not conflict with this outside object. This second option I imagine would be a lot harder to implement.
Blocks should either check for collision on spawn and refuse to spawn if this is the case (additional warning message of this occuring would be nice) or the entire (ship, turret, etc.) be moved so the build order does not conflict with this outside object. This second option I imagine would be a lot harder to implement.