I have just wasted many hours working on what was intended to be a ship designed to put serious hurt onto jump drives, with a massive amount of jump interdictors. Sadly it did not occur to me until half way through to ask what the range was of jump interdictors. It turns out that you have to be in the same sector as the ship you are trying to interdict. Given that an AI ship will always try to stay at the maximum range of it's longest ranged weapon, and that such ranges are for the most part a sector or more, it would appear that any such ship is doomed to uselessness unless equipped with beam/cannon or pulse weapons exclusively.
I have a griefer on my server who regularly kills anything and anyone he can, newbies in their starter miners alike. And he is a foul mouthed bully to boot. He does this flying a million mass, newbie brick, doom cube that I would dearly love him to be rid of. I have a drone fleet that will make short work of him, but I fear the moment he sees his shields dropping fast, he'll hit the jump button. I need to make sure he can't run.
At this point I am thinking of just adding a dozen small, completely expendable drones with just enough interdiction to disable a chaindrive before they die. That and hope he doesn't have a bigger jump drive in reserve.
Does anyone have any better ideas? Does anyone have any thoughts as to how to build an effective jump interdiction ship that an AI could pilot?
I have a griefer on my server who regularly kills anything and anyone he can, newbies in their starter miners alike. And he is a foul mouthed bully to boot. He does this flying a million mass, newbie brick, doom cube that I would dearly love him to be rid of. I have a drone fleet that will make short work of him, but I fear the moment he sees his shields dropping fast, he'll hit the jump button. I need to make sure he can't run.
At this point I am thinking of just adding a dozen small, completely expendable drones with just enough interdiction to disable a chaindrive before they die. That and hope he doesn't have a bigger jump drive in reserve.
Does anyone have any better ideas? Does anyone have any thoughts as to how to build an effective jump interdiction ship that an AI could pilot?