Just about everybody has a big, large, asteroid and planet eating salvagers but not many that you can acquire quickly and give you the ability to harvest the materials needed for a larger ship.
This is a build challenge not a contest so no prizes or votes for a winner. This is just for fun and if you are looking for something to do. Your challenge is to build an aesthetic and effective salvager that any player can acquire in "one day" when starting on new in a game. This means it will likely have light defenses and no weapons as those are more expensive. Empty space can be left in the design for the ship to be capable of receiving upgrades but the stock version must be cheap.
Challenge Rules:
Download:
http://starmadedock.net/content/ucs-sv-1280-a1-adze.2103/
This is a build challenge not a contest so no prizes or votes for a winner. This is just for fun and if you are looking for something to do. Your challenge is to build an aesthetic and effective salvager that any player can acquire in "one day" when starting on new in a game. This means it will likely have light defenses and no weapons as those are more expensive. Empty space can be left in the design for the ship to be capable of receiving upgrades but the stock version must be cheap.
Challenge Rules:
- The ship should be easily built from crafted resources
- I never used an advanced factory and only the standard for a few key items.
- Buying and Selling is allowed but should be used sparingly
- I do recommend selling some of the starting materials to purchase shields/jump/radar jammer
- You don't have to craft all the materials during the build process like I did but remember rule 1
Download:
http://starmadedock.net/content/ucs-sv-1280-a1-adze.2103/