Buggestions

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    More suggestions to decrease rage and increase quality of play:
    • Make mobs not drop a 1 item number of X loot anymore. That or an option to just delete it when you encounter it. Acquiring 1 yhole is not worth my clicks to get rid of or store. Over half the loot acquired is a stack of 1 unique item.
    • Transfer items from linked [to core] storage with docking beam to target chest. Or make a new module, whatever. Let's fight carpal tunnel together!
    • Doors don't work well on servers with docking beams. They open and close rapidly with even just a tiny click of your docking beam. Give them a 1 second check before they can change state again.
    • MOB loot: make it glow when a scanner is used in the same sector. It can be nearly impossible to see, especially when killing mobs at greater distances with the new sector sizes.
    • Splitting one item type into 2 different stacks is often impossible in MP when a little lag starts hitting. You'll cut 100 of X out of a stack of 1000, then click it down, and it'll just move the stack as one.
    • Make a door type that is only activated by logic controllers.
    • Menus like to refresh themselves when you're in them, it's really annoying. Faction Hub, weapons tab.

    A bug I don't feel like writing a report for because it's probably known:
    • Core delete teleport bug: Make a spacebike in MP, get in and move it. Delete all the blocks and core in advanced build mode, the player will end up back where they constructed the spacebike, most of the time.
     
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    Change the 1 second delay to half a second, that's the fastest logic blocks can change IIRC.
    Otherwise, agreed.
    (By the way, fixing the bug that makes missiles from out of sector invisible and adding a missile-explode sound effect would be nice for new players who have no idea why they died. Adding a recommendation by the shop NPC to use cloak-jam to avoid pirates might also be helpful for new players.)
     
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    Since schema is taking a while on the particle effect system he should just re-use the pulse effect for a missile hit, but with the sphere the color of the missile. The sphere the size of the damage radius of course. Re-use the "large cannon hits non-armor block" sound effect.
     

    Ithirahad

    Arana'Aethi
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    Agreed fully. You forgot to mention making planet gravity more consistent and fixing atmospheres, though. (At the very least, it would help if stuff built on a planet wouldn't extend its gravity well.)