The thruster menu update is excellent, but whether with small ships, big ships, or anything in between, it feels like we just don't have enough to work with, even if we use relatively minimal armor and dramatically underpowered shield systems. The diminishing returns scale too quickly, and the base thrust per thruster block could be increased around 15% without thrusters becoming even remotely overpowered.
The current system doesn't comfortably allow for the "fast, maneuverable, lightly-armoured attack ship" archetype that's quite popular in Sci-Fi television, movies, and many games, forcing us to tank up our ships as much as humanly possible and generally disregard our pitiful thrust-to-mass ratios.
Who you gonna call? #BuffThrusters!
The current system doesn't comfortably allow for the "fast, maneuverable, lightly-armoured attack ship" archetype that's quite popular in Sci-Fi television, movies, and many games, forcing us to tank up our ships as much as humanly possible and generally disregard our pitiful thrust-to-mass ratios.
Who you gonna call? #BuffThrusters!
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