Small ships have a fair advantage against big ships in that they have very good handling, even with the whole max speed thing, so that you can just go behind the ship to shoot at it, right?
Wrong. The AM canon is far too weak in small numbers to even be able to scratch a ship. Although this makes perfect sense, small ship cant hit big ship. In small ship against small ship fights, however, the ship that sacrificed less shielding for a bigger gun will win simply because their gun is easier to hit with, can penetrate their shield faster, and will overall be the \"good offense\" to their best defense. Thus allowing for two ships of equal mass to have an unfair fight.
I very much agree with a decreasing bonus when more and more cannons are put to together so that just having one big gun on a small ship rather than a bunch of small ones would be less effective.
As for big ships this would promote people to build big ships like they usually are, does the enterprise have one giant phaser? No, it has a shit ton of slightly less powerful, smaller, more compact ones.
If this was implemented along with the capability for different flight mode \"views\", and weapon direction effects, (sideways AMs can shoot forwards...), you could have massive carriers and such broadsiding each other rather than having a laser vision staredown.