- Joined
- Feb 25, 2016
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The basic system proposed in the OP is utterly insane and undoable. The requirements (System-wise and building-wise) are too large to consider. Every block would then have additional information attached to it that some CPU somewhere (Your own or a server's) has to keep up with all the CONSTANT wear going on, then figure out how it affects everything around it.
Perhaps instead just leave this as a use for crew members. Assign a crew member to each system that could experience wear, and that crew member keeps it operating at peak efficiency. Only applicable to ships over X size.
Perhaps instead just leave this as a use for crew members. Assign a crew member to each system that could experience wear, and that crew member keeps it operating at peak efficiency. Only applicable to ships over X size.