- Joined
- Jun 28, 2013
- Messages
- 574
- Reaction score
- 153
Here's a suggestion
>you destroy a block, causing a part of a ship to break off
>the game puts a mini invisible push-pulse to the point of breakoff so the broken part flies off.
Here's another one.
>you destroy a block, breaking it into debris
>the game puts a mini invisible push-pulse to the point of destruction so the debris flies off.
Here's a last one.
>you shoot a missile at something, creating a big hole and a ton of debris
>the game puts a giant push pulse to the center of destruction (AKA the place where the rocket hit) so the debris flies off.
Note: The push pulse only affects the parts broken off. In the case of the ship it affects both parts: the ship and the part that broke off. And when I say "push pulse" I mean a rather weak one instead of the ones you used to make railguns with.
I'm sorry for the colors I felt really fancy at the minute
>you destroy a block, causing a part of a ship to break off
>the game puts a mini invisible push-pulse to the point of breakoff so the broken part flies off.
Here's another one.
>you destroy a block, breaking it into debris
>the game puts a mini invisible push-pulse to the point of destruction so the debris flies off.
Here's a last one.
>you shoot a missile at something, creating a big hole and a ton of debris
>the game puts a giant push pulse to the center of destruction (AKA the place where the rocket hit) so the debris flies off.
Note: The push pulse only affects the parts broken off. In the case of the ship it affects both parts: the ship and the part that broke off. And when I say "push pulse" I mean a rather weak one instead of the ones you used to make railguns with.
I'm sorry for the colors I felt really fancy at the minute