I think starmade should have bosses. Several preferably, perhaps with a new set of bosses that mark out a series of significant stages in progression in the game. e.g players can't make their own faction until they defeat the first boss. can't make their own station until they defeat the second boss. have a limit on the size of the station they can build based on number of bosses defeated. etc. (obviously these are just random examples but the incentive for defeating bosses could be in a config file for online servers and have a balanced default for single player.)
Without defeating them then players can only progress to a certain point.
The bosses should not only be about military prowess but also puzzle solving or speed. You could have a player contest to make 'boss stations/ arenas' that have to be destroyed in order to take over sectors. each sector that a faction has the harder the difficulty of the boss station and or fleet protecting it.
after a certain number of sectors are controlled there should be random events where the pirate faction attempts to raid your sector and take it back with a large fleet.
Some boss-like challenges could also be player made stations that require you to complete a racecourse in under a certain amount of time or to solve a puzzle and unlock a vault, or even buy your way through a boss stage for a very large sum of resources.
multiplier specific bosses would only be defeat-able by 2 or more players increasing the need for cooperation and also creating the perfect scenario for an opposing faction to launch a flanking attack while your faction try and defeat the hardest boss on the server.
Certain bosses could be based in specific locations and launch an event every hour, once a day or once a week for a certain time-limited reward such as a resource gathering bonus for your faction or a time limited super weapon or shield buff. This increases the incentive for factions to explore and hold certain territories.
Without defeating them then players can only progress to a certain point.
The bosses should not only be about military prowess but also puzzle solving or speed. You could have a player contest to make 'boss stations/ arenas' that have to be destroyed in order to take over sectors. each sector that a faction has the harder the difficulty of the boss station and or fleet protecting it.
after a certain number of sectors are controlled there should be random events where the pirate faction attempts to raid your sector and take it back with a large fleet.
Some boss-like challenges could also be player made stations that require you to complete a racecourse in under a certain amount of time or to solve a puzzle and unlock a vault, or even buy your way through a boss stage for a very large sum of resources.
multiplier specific bosses would only be defeat-able by 2 or more players increasing the need for cooperation and also creating the perfect scenario for an opposing faction to launch a flanking attack while your faction try and defeat the hardest boss on the server.
Certain bosses could be based in specific locations and launch an event every hour, once a day or once a week for a certain time-limited reward such as a resource gathering bonus for your faction or a time limited super weapon or shield buff. This increases the incentive for factions to explore and hold certain territories.