Since Turrets and Docket Ships, are not part of the Main ship, its imposable to make a Bobby AI Master Computer, like weapons and salvagers have.. but how about a network-like computer, where you setup ad transmitter and a reciever to listen to a virtual data-channel?
you need a Transmitter for each group of drones or turrets, but can have as many in a group as needed.
if the id is changed in the transmitter, the reciever will shutdown the bobby AI in the drone ship/turret.
2 new blocks.
Bobby AI Transmitter
Bobby AI Reciever
bobby AI Reciever got got thouse fields
Reciever id: name to be identified by
bobby AI Transmitter got thouse fields
Reciever id: connect to transmitters with this identity name
Type: [Ship,Turret]
Behavior: [Defensive, Aggresive, Passive]
Attack: [Hostile, Friendly, Any,Target]
Active: [True,False]
Dock: [Dock,Undock] (dock/undock at the ship, that contains the transmitter executing the command
Goto: x,y,z (goto sector)
Patrol: x,y,z (patrol sector)
Follow (Follows the ship, that contains the transmitter executing the command)
you need a Transmitter for each group of drones or turrets, but can have as many in a group as needed.
if the id is changed in the transmitter, the reciever will shutdown the bobby AI in the drone ship/turret.
2 new blocks.
Bobby AI Transmitter
Bobby AI Reciever
bobby AI Reciever got got thouse fields
Reciever id: name to be identified by
bobby AI Transmitter got thouse fields
Reciever id: connect to transmitters with this identity name
Type: [Ship,Turret]
Behavior: [Defensive, Aggresive, Passive]
Attack: [Hostile, Friendly, Any,Target]
Active: [True,False]
Dock: [Dock,Undock] (dock/undock at the ship, that contains the transmitter executing the command
Goto: x,y,z (goto sector)
Patrol: x,y,z (patrol sector)
Follow (Follows the ship, that contains the transmitter executing the command)