Hi,
I've seen different suggestions warheads before, like special cores etc.
What I propose is give the BobbyAI an additional option. Like the Fleet, Turret, Ship options, but this will be to configure the AI to be a Kamakazi and eliminate the core overheat countdown to just disappear on destruction. That way there is no core to cause lag with collisions and space is clean and clear for continued battle.
Where this would be used is when people build their torpedos with Warhead blocks at the tip. You wouldn't need expensive push effect modules, you can use thrusters and a power block.
So;
*UPDATE*
Just had a thought. The basic Warhead option could just be accelerate in a straight direction with no Kamakazi, because Kamakazi is actually lock on.
I've seen different suggestions warheads before, like special cores etc.
What I propose is give the BobbyAI an additional option. Like the Fleet, Turret, Ship options, but this will be to configure the AI to be a Kamakazi and eliminate the core overheat countdown to just disappear on destruction. That way there is no core to cause lag with collisions and space is clean and clear for continued battle.
Where this would be used is when people build their torpedos with Warhead blocks at the tip. You wouldn't need expensive push effect modules, you can use thrusters and a power block.
So;
- New BobbyAI "Warhead" option
- Kamakazi behavior where the AI heads straight for the target in front of them.
- Core has no overheat countdown. It just disappears on detonation.
*UPDATE*
Just had a thought. The basic Warhead option could just be accelerate in a straight direction with no Kamakazi, because Kamakazi is actually lock on.
- New BobbyAI "Warhead" option
- Max thrust in forward only
- Core has no overheat countdown. It just disappears on detonation.