Bobby AI don't respond on shield hit?

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    Hi !

    I post as a question cause i have play with a friend and we have manage to use one of my turret as a testing target, with her still docked.

    The problem? The bobby in turret mode was active, but the turet won't respond until the shield is gone and damage is do to the turet itself, who make her pretty useless as the first shot with a well landed beam can basicaly one shot the core.

    Is that an intended feature, a bug, or maybe i don't configure my turet well?
    I was in "turret" "active case checked" "fire at any"
    My friend was not in my faction either.
    My turret shouldn't respond after 2 - 3 hits? like a merchand do for exemple?
     
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    woops, thanks for pointing it out, french failure, i mean " response", but seem i can't edit the title of the thread :/
     
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    • Legacy Citizen 2
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    Naw, its a good thing.

    Back on topic, it works better if both ships are in factions, thus the damage causes a war declaration, which makes your turrets shoot him.
     
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    oh, didn't know about this, thanks for info :)
    I have ever think that war declaration was a player "choice" with manual box to check. By the way, i think my friend also have a faction, but no faction module on his ship, that may be the problem.
    Thanks !
     

    DrTarDIS

    Eldrich Timelord
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    war is not declaired (on a faction OR a player) until sheilds drop to zero. I think it's to prevent "stray shots" in battles vs pirates causing extra PvP hostility in a PvE situation...which it kinda does and doesn't do.

    I agree it SHOULD declare on 10% or so, instead of total drop. But you know, that's just fiddly bits while they are working on the core engine, creatures, etc....

    Salut. :)
     
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    personaly i think it should be coded a little diferently,
    for exemple,
    -hitting someone with a heat seeker missile should be tolerated (like limitating the number of hit before bobby think it's a bad guy), as it can easily be an accident.
    -hitting someone with a locked missile can barely be an accident, so bobby may turn angry at the 2nd hit.
    -For beam or canon, rely on the shield value is good i think, like if bobby loose 20% or more, he ripost.

    Another problem is the "shoot & forget" since the shooting session we have do yesterday, once bobby in angry, the pilot have just to exit his core, then come back inside, and bobby have forgive everithing. Making possible to shoot from back, then when the turret look at you, exit core, return, move on the back of turret, redo the whole thing... with this (pretty bad i assume ! ) method, you just need to bypass the targeted turret regen, and you can basicaly destroy ANY turret without being hit (assuming that you are not in war with the turret faction). It's a bit game breaking :/