I want to start by saying Blueprints for ships are great! You can engineer the perfect ship in your personal server then import it and show off to your friends in multi player servers.
At the same time they make it a little too easy to field multiples of giant ships. With the economy the way it is, cash can be accumulated rather quickly and easily. Once the cash is accuired, a massive fleet is a few clicks away.
To balance this out I make the following suggestion in steps,
1. Once the blueprint is imported to the server, the blueprint is available to purchase from the shop for a percentage of the estimated ship cost.
2. The blueprint must be put into a new "shipwright" block. This block is basically a hopper for the materials required.
3. Deposit all the necessary blocks required to build the ship.
4. Once all components are gathered the block outputs a product. This step could go two ways. (The actual output would be upto the developers)
a. The block produces a writ that can be taken to a shop where the ship maybe spawned.
b. The ship spawns in a connected docking area that the ship will fit.
This system would help fix the economy by putting more emphasis on material accuisition which can cause a scarcity of materials to be a factor in which ships are built in what number. Simultaneously this will not hurt the small faction building personal ships. Of course this process could be skipped by admin commands.
At the same time they make it a little too easy to field multiples of giant ships. With the economy the way it is, cash can be accumulated rather quickly and easily. Once the cash is accuired, a massive fleet is a few clicks away.
To balance this out I make the following suggestion in steps,
1. Once the blueprint is imported to the server, the blueprint is available to purchase from the shop for a percentage of the estimated ship cost.
2. The blueprint must be put into a new "shipwright" block. This block is basically a hopper for the materials required.
3. Deposit all the necessary blocks required to build the ship.
4. Once all components are gathered the block outputs a product. This step could go two ways. (The actual output would be upto the developers)
a. The block produces a writ that can be taken to a shop where the ship maybe spawned.
b. The ship spawns in a connected docking area that the ship will fit.
This system would help fix the economy by putting more emphasis on material accuisition which can cause a scarcity of materials to be a factor in which ships are built in what number. Simultaneously this will not hurt the small faction building personal ships. Of course this process could be skipped by admin commands.