Blueprints spawn with damaged blocks if HP in blockconfig got modified

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    The problem is simple. If you make a blueprint with the default blockconfig, then use it at a server with a modified block config that adds more HP to hulls for example (or any block really), those blocks will spawn damaged, which looks kinda silly in most cases.

    I think a fix would be to make catalog ships always spawn with un-damaged blocks?
     
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    Ah, but what if you WANT to make a save of a damaged ship for some reason! Say, a derelict base, or not-fully-functional ships for pirates...

    It would be better to recalculate HP on design upload and when the server loads blockconfig and sees that the HP for something has changed. That would also take care of lowering HP in existing designs which is too high. While this could impact any intentionally damaged designs if uploaded or if blockconfig were changed, they would not be prevented entirely.
     
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    I don\'t mind entirely, as long as not every blueprint will start to look damaged :P
     
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    Hp should have percent values and depending of server configs. This the simplest solution for that.