So this is a pretty basic script for linux. It wraps the log file and looks for log entries regarding downloading a blueprint design to local. It tells you when it starts and when finished. I created this since the game doesn't seem to bother informing the player when a blueprint download is finished.
When clicking on "Save from multiplayer server as local".
Result:
I normally wouldn't post something so tiny here, but the code can actually be used as a basis for a basic client-side wrapper if you want, with just a few modifications.
[Bash] StarMadeBlueprintDownloadMonitor-simple - Pastebin.com
Note that there is no error detection. I built this tool just to give me confidence that I can safely close my client or start another blueprint save after initiating a blueprint save of a large ship.
When clicking on "Save from multiplayer server as local".
Result:
I normally wouldn't post something so tiny here, but the code can actually be used as a basis for a basic client-side wrapper if you want, with just a few modifications.
[Bash] StarMadeBlueprintDownloadMonitor-simple - Pastebin.com
Note that there is no error detection. I built this tool just to give me confidence that I can safely close my client or start another blueprint save after initiating a blueprint save of a large ship.