Blocks auto rotate.

    Joined
    Aug 12, 2013
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    This games building system is by far its strongest point as of now...

    However it has one fatal flaw, you have to manually rotate blocks.

    I seriously do not understand this, you have a block highlight already added in to show it's orientation. and an advanced building mode where you can manually rotate blocks for tables and chairs and such.

    Just make the manual block rotating advanced only as you can toggle it, then make the game detect adjacent blocks to where it's being placed and rotate to compensate in the normal build mode.

    For instance if a corner piece is next to 3 adjacent blocks it will attempt to connect to as many of it's sides as possible, if more than one possible orientation exists it will then try to get as close to the default position as possible while still fulfilling the above rule.

    This makes larger ships much less of a pain to build and can also allow edits to be made with much less fuss.
     
    Joined
    Jun 19, 2013
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    And the Command key (for mac) that allows you to still freely use your mouse, but disables placing down or removing blocks. Allowing you to use the Left and Right keys, or the arrows keys to switch between roations. Unless you hover over an icon then this process is nulled and you can click on the X/Y/Z settings as per-usual without that much annoyance.

    This is based on Minecraft but not directly. Block placement it rather interesting in terms of which way you actually need to rotate it.

    -Commander Kali



    Edit: I understand that this would also affect placing down the Z/Y/X block placement if placing blocks while holding Control/Command is disabled. But this is still Alpha so ideas can be expanded upon. There will always be a better solution, all it takes it just one idea to spark the rest.