At the Right now I'm trying to set up a simple hinged door with rotator blocks. It's one of those hatches that rotates down to become a ramp, or up to become a wall. But my ramp can't rotate because its rotation is bound
by the deck blocks adjacent to the axis of rotation.
I CAN work around this, either by leaving a large and unsightly hole in the deck or by designing a secondary railed structure to slide up and out of the way, allowing my ramp to rotate, then sliding back down to fill the gap...
But I see two more elegant solutions:
1: Rounded blocks. A new cylindrical block shape with no corners to snag...
-OR-
2: Rubber blocks. A block type that is opaque and solid to astronauts but clips (does not register collisions) with other blocks, allowing incidental overlap.
The rubber block solution seems like it could be easier to implement. It could be done as a type of hull, borrowing texture and shape from the cube block of that hull type, or it could be modeled on the doors (and force fields?) whose textures already imply flexibility.
Thoughts?
by the deck blocks adjacent to the axis of rotation.
I CAN work around this, either by leaving a large and unsightly hole in the deck or by designing a secondary railed structure to slide up and out of the way, allowing my ramp to rotate, then sliding back down to fill the gap...
But I see two more elegant solutions:
1: Rounded blocks. A new cylindrical block shape with no corners to snag...
-OR-
2: Rubber blocks. A block type that is opaque and solid to astronauts but clips (does not register collisions) with other blocks, allowing incidental overlap.
The rubber block solution seems like it could be easier to implement. It could be done as a type of hull, borrowing texture and shape from the cube block of that hull type, or it could be modeled on the doors (and force fields?) whose textures already imply flexibility.
Thoughts?