We have all these systems in star-made that rely on effect or bonuses based on how we place the blocks.
Currently as I understand it we have x ways of figuring the effect of your system blocks:
Additive: Simply, how many of this type of block is in the ship. Zero challenge. Let's face it, a big rectangular block of blocks is kinda dull.
Contiguous: each group of blocks gets a bonus for how many of that type are grouped contiguously. There's a little challenge here. Your ship may require ducting to get sections of these blocks to touch.
DimSum: Add the sum of the X,Y,Z dimensions for each group. Bonus per group for larger sums.
DimMult: Multiply the X,Y,Z dimensions for each group. Bonus per group for larger sums.
But what other systems can we imagine that might make for more challenging and versatile engineering?
Open coil: Bonus for the number of blocks in the group. Bonus applied only if each block in the group is only contiguous to 1 or 2 blocks of the same type.
Closed coil: Bonus for the number of blocks in the group. Bonus applied only if every block in the group is only contiguous to exactly 2 blocks of the same type.
Compressed coil: Either of the above coils, but bonus or output is divided by the dimSum or dimMult value.
3/4 lattice: Bonus or effect is applied proportionally to the number of blocks in the group which have 3 group neighbors, but devided by the number of blocks which have 4 such neighbors. This is just an example. A 2/3 lattice or a 4/1 lattice will each take on different fractal branching patterns as players work toward optimal efficiency for mass, volume, and the particular shape of their hull.
What other systems can we think up? What other toys could we hand to the developers?
Two possible open coils:
Two possible closed coils:
A lattice optimized for 3-branching:
A lattice optimized for 4-branching:
Currently as I understand it we have x ways of figuring the effect of your system blocks:
Additive: Simply, how many of this type of block is in the ship. Zero challenge. Let's face it, a big rectangular block of blocks is kinda dull.
Contiguous: each group of blocks gets a bonus for how many of that type are grouped contiguously. There's a little challenge here. Your ship may require ducting to get sections of these blocks to touch.
DimSum: Add the sum of the X,Y,Z dimensions for each group. Bonus per group for larger sums.
DimMult: Multiply the X,Y,Z dimensions for each group. Bonus per group for larger sums.
But what other systems can we imagine that might make for more challenging and versatile engineering?
Open coil: Bonus for the number of blocks in the group. Bonus applied only if each block in the group is only contiguous to 1 or 2 blocks of the same type.
Closed coil: Bonus for the number of blocks in the group. Bonus applied only if every block in the group is only contiguous to exactly 2 blocks of the same type.
Compressed coil: Either of the above coils, but bonus or output is divided by the dimSum or dimMult value.
3/4 lattice: Bonus or effect is applied proportionally to the number of blocks in the group which have 3 group neighbors, but devided by the number of blocks which have 4 such neighbors. This is just an example. A 2/3 lattice or a 4/1 lattice will each take on different fractal branching patterns as players work toward optimal efficiency for mass, volume, and the particular shape of their hull.
What other systems can we think up? What other toys could we hand to the developers?
Two possible open coils:
Two possible closed coils:
A lattice optimized for 3-branching:
A lattice optimized for 4-branching:
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