Systems should be much heavier than hull and armor. As in, system blocks should be at least as heavy as advanced armor.
Why?
This stems from the reason system stuffing happened to begin with. Exterior blocks other than hull are fairly heavy, and hull has no defensive value except for providing HP. In order to minimize the weight of their builds, people try to reduce the amount of extra armor they need to cover things. This leads to hulls that look like a toy ship that's been filled with expanding foam.
Reducing hull/armor mass and increasing system mass in comparison makes the main cost of interior spaces and exterior details (extra hull/armor) less significant. If this had been done before, even the old power would have been almost okay in this respect (although it had a host of other unfixable problems, so it still needed to be replaced with this awesome new system!).
This won't fix system stuffing or the disadvantages of decoration in one go, but it will make a large improvement.
Why?
This stems from the reason system stuffing happened to begin with. Exterior blocks other than hull are fairly heavy, and hull has no defensive value except for providing HP. In order to minimize the weight of their builds, people try to reduce the amount of extra armor they need to cover things. This leads to hulls that look like a toy ship that's been filled with expanding foam.
Reducing hull/armor mass and increasing system mass in comparison makes the main cost of interior spaces and exterior details (extra hull/armor) less significant. If this had been done before, even the old power would have been almost okay in this respect (although it had a host of other unfixable problems, so it still needed to be replaced with this awesome new system!).
This won't fix system stuffing or the disadvantages of decoration in one go, but it will make a large improvement.