- Joined
- Dec 29, 2014
- Messages
- 459
- Reaction score
- 269
Ok so there's about a 1% chance Schine hasn't thought of this and about a 99% chance i'm just too clueless to understand why this won't work, but in the spirit of unlikely scenarios i thought i'd post a suggestion on how to resolve the limited block ID's.
I'm not a real programmer though, so a large reason for me posting this is to get some insight into what I'm not understanding if it sucks, or what alternatives are more desirable. It's probably a shitty suggestion and i'm just curious. :p
I don't know how this will affect rendering though, or really what any of the other pitfalls are, would just like to hear some discussion on the topic, and i think it still belongs in the suggestion forum, despite its dubious value.
I'm not a real programmer though, so a large reason for me posting this is to get some insight into what I'm not understanding if it sucks, or what alternatives are more desirable. It's probably a shitty suggestion and i'm just curious. :p
- Keep a master ID list for all blocks and make it any size
- Each entity belongs to a separate ID list limited to 256 IDs
I don't know how this will affect rendering though, or really what any of the other pitfalls are, would just like to hear some discussion on the topic, and i think it still belongs in the suggestion forum, despite its dubious value.