http://sm40k.enjin.com/forum/m/20737311/viewthread/11022869-basic-rules-for-universe
They aim to balance everything like in Warhammer 40k.
I like it. In warhammer, weapons are a lot weaker compared to HP.
Also almost all ships are closer together in strength. Just a bit more firepower right here, losses on both sides and slow combat. Afaik I know from the game "WH40k - Dark Crusade".
But what is possible with StarMade?
You need to limit weapons and shields manually via agreement.
Every such agreement is a short version of : valid power = cost*d + dimensions*c + mass*b + basic.
Thrust ratio, power consumtion from thrusters, from amcs and shield maximum or regen - everything can use this formula. And you balance the cost of each sub-system with individual block cost. But only for certain size!!!
Now, do you see?
It doesn't fit for both - fighter and titan. AMCs and Shields will have different ratios in power than cost.
Independent on what the future balance on weapons might be ... I think we need a way to customize it without bytecode hacks.
Jammers and cloakers are almost impossible for RP ships (hull).
Sometimes it just need cloak and jam be available for a limited time, like each ship can jam+cloak based on the percentage of power storage blocks and cooldown (or even perma?) is based on percentage of used power blocks (compared to total)
Assumed there is a good and "easy to do" way to implement customizeable power consumtion and formulas.
What do you think?
They aim to balance everything like in Warhammer 40k.
I like it. In warhammer, weapons are a lot weaker compared to HP.
Also almost all ships are closer together in strength. Just a bit more firepower right here, losses on both sides and slow combat. Afaik I know from the game "WH40k - Dark Crusade".
But what is possible with StarMade?
You need to limit weapons and shields manually via agreement.
Every such agreement is a short version of : valid power = cost*d + dimensions*c + mass*b + basic.
Thrust ratio, power consumtion from thrusters, from amcs and shield maximum or regen - everything can use this formula. And you balance the cost of each sub-system with individual block cost. But only for certain size!!!
Now, do you see?
It doesn't fit for both - fighter and titan. AMCs and Shields will have different ratios in power than cost.
Independent on what the future balance on weapons might be ... I think we need a way to customize it without bytecode hacks.
Jammers and cloakers are almost impossible for RP ships (hull).
Sometimes it just need cloak and jam be available for a limited time, like each ship can jam+cloak based on the percentage of power storage blocks and cooldown (or even perma?) is based on percentage of used power blocks (compared to total)
Assumed there is a good and "easy to do" way to implement customizeable power consumtion and formulas.
What do you think?