Farming was more or less rejected from the game. Fine then. Let's do one better and add equipment and powerups that use biological technology based on plants, fungi, and creatures that you can find, grow, and possibly manipulate into new forms.
The gimmick is that biotech is hard to control perfectly, so its characteristics are random by nature. Ever tried selectively breeding horses on Minecraft? In the game's mechanics, the two parent horses' stats are averaged with a random third set to create the baby's stats. If you have some starting stock with reasonably good characteristics, you can get some improvement over time up until positive random variations just become too rare for your patience. Something similar is a good starting point for a biotech system.
To make the system more varied and interesting (and possibly less tedious), I would like to see the addition of rare substances that increase or decrease the randomness of certain characteristics. Perhaps even rarer items could have a more predictable chance to add certain characteristics to organisms.
There are a lot of ways biotech could be incorporated into game mechanics. Self-repairing armor comes to mind. Most likely though, it would be best suited to astronaut gameplay for buffs, equipment, and pets/bioweapons. (Weaponized cyborg crabs, anyone?) I'd like to hear your ideas for biotech applications in Starmade.
At any rate, biotech's potentially wide range of variations could allow players to create or find some very powerful (but rare) organisms. Imagine trying to break into an enemy base to steal samples of a valuable organism, or even torching your own factory base to keep your biotech out of enemy hands. It's one more thing for players to compete for and fight over.
The gimmick is that biotech is hard to control perfectly, so its characteristics are random by nature. Ever tried selectively breeding horses on Minecraft? In the game's mechanics, the two parent horses' stats are averaged with a random third set to create the baby's stats. If you have some starting stock with reasonably good characteristics, you can get some improvement over time up until positive random variations just become too rare for your patience. Something similar is a good starting point for a biotech system.
To make the system more varied and interesting (and possibly less tedious), I would like to see the addition of rare substances that increase or decrease the randomness of certain characteristics. Perhaps even rarer items could have a more predictable chance to add certain characteristics to organisms.
There are a lot of ways biotech could be incorporated into game mechanics. Self-repairing armor comes to mind. Most likely though, it would be best suited to astronaut gameplay for buffs, equipment, and pets/bioweapons. (Weaponized cyborg crabs, anyone?) I'd like to hear your ideas for biotech applications in Starmade.
At any rate, biotech's potentially wide range of variations could allow players to create or find some very powerful (but rare) organisms. Imagine trying to break into an enemy base to steal samples of a valuable organism, or even torching your own factory base to keep your biotech out of enemy hands. It's one more thing for players to compete for and fight over.