Big Ship vs Small Ship - PROBLEM SOLVED

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    Like a troublesome child. You little ship flyers got what you want. With almost every little thing being nerfed for capital ships, you should have nothing to complain about. Although at this point i\'m sure you want the biginner parts to take out something like the Heldtech ships. But seriously if StarMade was supposed to be 100% like what it would be in real life for something five meters long compared to something close to a Kilometer long (which will probobly be hundreds of years untill we really know what its like) i\'m sure we would have known it was supposed to be like that for a long time when Starmade was still farely young. BUT, this is a fantasy game. Based off of schema\'s ideas. Its nice he listens..and even plays with his fans. But seriously just let the man work and worry about your ships in the future.
     

    Winterhome

    Way gayer than originally thought.
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    Easy solution: Directional thrusters with gimballing.

    You want to movr backwards? Make forward firing thrusters. You want to turn? Place side thrusters far from the center of the ship.

    Want to turn faster? Dedicate a bigger space to turning thrusters.

    Capships are pretty bulky and cramped as it is. They\'ll have a fun time fitting extra thrusters on in a good looking way, which means that they\'d have to cut corners elsewhere to stay just as agile.


    As for dealing with fighters and having broadside firing... You guys DO realize that cockpit blocks can be rotated now, right?
     
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    I like the OP. It sounds about right to me. Not sure why people seem to be so opposed to it. Big ships should accelerate and turn slower than small ships. Sure they should be able to reach a high top speed, but it should take them significantly longer to get to that top speed. Avoids the issue of capitals just going in full reverse in order to deal with anything that\'s strafing around them.

    And to the people saying \"a small ship should never be able to kill a capital\" you are wrong. It should be nigh-impossible, but in theory a fighter should have a chance. I\'ve heard too many stories of \"fighters can kill capitals now it\'s so lame lol\" and it\'s getting silly. In theory, due to the way that shields work now, a fighter can kill a capital ship. Get over it.

    I also believe that the 300+ mass turning speed thing also needs to be addressed.
     
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    The whole point is moot.

    Small ships are like the lowbies of other multiplayer games; Big ones are like the max level epics. Now I\'m not sure how messed up WoW got these days, but I\'m still pretty sure you couldn\'t kill a lvl 90 character with a lvl 10 one.

    Sometimes a big one comes in to grief the small ones because he had a rough childhood or a bad day at the office. That still doesn\'t mean the two were ever meant to fight each other, and you shouldn\'t even be thinking about having any sort of balance between the two.



    Actually, StarMade\'s better than that. Want to beat a big ship with small ones? Group together in a fighter wing. Once your combined total mass is at least as great as that lone big ships, you can beat it. In fact, your combined stats are probably better.

    You shouldn\'t expect to defeat more blocks with less blocks. There\'s only so much room for skill.

    And if anyone\'s ever going to use the star wars comparison; Luke had an entire fleet supporting him. And was extra-special. Bad news; This time the \"death star\" is also piloted by someone just as special.
     
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    Honestly, i think a massive shield nerf for large vessels could be done, and capitals would still be fine.

    Simply put. Fighter
     
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    This mostly stems from how OP the aim on AI turrets is right now, once that\'s fixed, that\'ll be a bit better.
     
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    I know that, but instead of making turrets retarded, why not make AMC\'s spread?

    Even the most accurate gun on earth has minor deviations.

    Granted we dont have 1m cube antimatter cannons, but you get the idea.
     
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    I like this idea of bullet spread, many other games (notably Fallout) have used this as a balance stat. Plus, I think it will make battles more interesting with bullets flying everywhere instead of sniper precision.

    That could be reserved for another weapon stat, rather than power you can have precision.
     
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    I think all AMC should have the same level of deviation (5 degrees spread?), but as above suggested, you should be able to modify the spread at the cost of other stats.
     
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    Isn\'t infrared heat, and that\'s on the electromagnetic spectrum along with X-rays, UV light, radio-waves and gamma rays, all notable forms of radiation.
     

    Mered4

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    Though my current project is building a Star Destroyer that (aside from being ultra cool) can cut holes through capital ships like no other, I would rather big ships have the upper hand. Currently, it is Cruiser sized.....so the Big Ship v Small ship thing kinda comes in here.

    In short, it doesnt make sense that a SINGLE fighter has a PRAYER against a capital ship - unless said ship has a glaring weakness (aka the Death Star). A smaller capital ship shouldn\'t either - but swarms of fighters and such could change that.



    Besides, if you cannot take out a cloaked ship, you really need fighter cover and turrets. Then again, turrets need seriously improved......and ai fighters dont exist......(yet).



    Capital ships are area denial machines - that\'s what they do. That said, they need escorted so they don\'t get swarmed.
     

    NeonSturm

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    There will be accurate beam weapons, imagine, they have like 5 damage (or % armour penetration) per \"step\", so even the cheapest hulls can beat it a lonely beam-block

    • Some sun-world.at extra hard hulls have 75% armour, faction blocks 99% - nothing has 100% imunity. 1-(0.95^n) has a theoretical maximum of 100 damge. n:




    • N
      %
      ----
      N
      %


      1
      5

      16
      55.99


      2
      9.75

      17
      58.19


      3
      14.26

      18***
      60.28


      4
      18.55

      19***
      62.26


      5
      22.63

      20
      64.15


      6
      26.49

      21
      66.94


      7*
      30.17

      22
      67.65


      8
      33.66

      23
      69.26


      9
      36.75

      24
      70.80


      10
      40.13

      25
      72.26


      11**
      43.21

      26
      73.65


      12
      45.97

      27****
      74.96


      13
      48.67

      28****
      76.21


      14
      51.23

      29****
      77.41


      15
      53.67

      30****
      78.54






      * effective vs hull ** effective vs plextanium-glass *** effective vs hard hulls **** effective vs sun-world\'s carbon hulls. ***** 50 will do 15 dmg to extra hard (75%)

    [*]Costs are: normal 125, glass 500, hard 1\'500, (ugly) carbon 1\'600, extra hard 12\'000.
    [*]One 50*50 hard/carbon layer costs about 3\'875\'00. An extra hard layer costs 30\'000\'000, but I think mass is more of an issue.


    A complete hull layer (6 sides) of a 21^3 ship has about 2500 pieces and adds 250 mass!

    • Half that price for a (13or14)^3, excluding wedges to get 125 pieces and 125 mass!
    • It should be easy to hit these ships with more inaccurate AMCs if they try to evade beams with hardened hull.

    This is my statement to AMC-accuracy/balance.

    We should wait how the new master/slave-system will work out before we put much more effort in this discussion.
     
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    A single fighter against a battleship is a joke. But no one in their right mind uses just one fighter.

    For one, they don\'t even use fighters. Fighters are anti-bomber and anti fighter-bomber, both crafts equipped with torpedoes designed to sink ships or anti-ship bombs (although I
     
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    has read the X-Wing novels... they take out an imerial star destroyer with X-Wings alone... barly... I think that it should take skill, but shouldn\'t be impossable... you know... like it is now(turrets anyone)